Dynamic Event System The first stage of a powerful new Planet Partner event management suite has been implemented, and will be tested on Planet Calypso. This new system integrates event objectives and avatar participation with the existing mission tracker interface, and provides new tools for Planet Partners to create and manage more dynamic and engaging official events. Once the system is extended and refined, it will be made available to all Planet Partners. Changes The Colonist Standard Issue clothing items have received a visual update. The models for fruits have been updated. Client latency information is now available below the radar user interface (hover mouse to view latency tooltip). Fixes Corrected an issue that caused client crashes when picking up fruit in some situations. Client stability fixes implemented for several common crash cases. MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved. Continue reading...
i'm even afraid to login today, in fear that all my textured armors, clothes and vehicles are high likely mindarked again. Spoiler: no idea if this is allowed, but there are some PCF threads to explain my feelings further... http://www.planetcalypsoforum.com/forums/showthread.php?283366-Planet-Calypso-Release-Notes-2016-1 http://www.planetcalypsoforum.com/forums/showthread.php?283370-New-VU-New-bugs http://www.planetcalypsoforum.com/forums/showthread.php?283382-The-idiocy-of-MA-and-textures http://www.planetcalypsoforum.com/forums/showthread.php?283373-new-OJ http://www.planetcalypsoforum.com/forums/showthread.php?283378-New-Tracked-Mission-Looks-HORRIBLE developing software myself for over 2 decades i always wondered, how they even manage to reproduce the same bugs over several VUs and even in different game engines. i know, EU is very complicated, and development ofc is very complicated too. but if my own software is too complicated and never seems to work as intended after an improvement or update, isn't it rather that i'm a bad developer? just a thought i'd ask myself, if i were responsible... but i'm only the stupid customer who doesn't have any insight, sorry :biggrin2: gl that it sorts out (or sorts out again) and have a nice time anyways!
afther soo many years finaly , now how long we will wait to have in UI whitout need to have mouse over radar
Is it just me or is anyone else getting the system mouse pointer even though it's disabled in the options?