Entropia Universe 15.8 Release Notes

Discussion in 'Entropia Release Notes' started by ArkadiaBot, Mar 15, 2016.

  1. ArkadiaBot

    ArkadiaBot Bringer of News PAF Administrator Planet Arkadia Official

    Messages:
    1,764
    Likes Received:
    221
    Trophy Points:
    63
    Dynamic Event System

    The first stage of a powerful new Planet Partner event management suite has been implemented, and will be tested on Planet Calypso. This new system integrates event objectives and avatar participation with the existing mission tracker interface, and provides new tools for Planet Partners to create and manage more dynamic and engaging official events. Once the system is extended and refined, it will be made available to all Planet Partners.


    Changes

    • The Colonist Standard Issue clothing items have received a visual update.
    • The models for fruits have been updated.
    • Client latency information is now available below the radar user interface (hover mouse to view latency tooltip).


    Fixes

    • Corrected an issue that caused client crashes when picking up fruit in some situations.
    • Client stability fixes implemented for several common crash cases.




    MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

    Continue reading...
     
  2. the Prophet

    the Prophet Active Member

    Messages:
    343
    Likes Received:
    102
    Trophy Points:
    43
    happy testing then, as for pretty sure i won't visit this crap planet again anytime soon! :vamp:
     
  3. the Prophet

    the Prophet Active Member

    Messages:
    343
    Likes Received:
    102
    Trophy Points:
    43
    i'm even afraid to login today, in fear that all my textured armors, clothes and vehicles are high likely mindarked again.


    developing software myself for over 2 decades i always wondered, how they even manage to reproduce the same bugs over several VUs and even in different game engines. i know, EU is very complicated, and development ofc is very complicated too.

    but if my own software is too complicated and never seems to work as intended after an improvement or update, isn't it rather that i'm a bad developer? just a thought i'd ask myself, if i were responsible... but i'm only the stupid customer who doesn't have any insight, sorry :biggrin2:

    gl that it sorts out (or sorts out again) and have a nice time anyways! :banhammer1:
     
  4. vproto

    vproto New User

    Messages:
    42
    Likes Received:
    3
    Trophy Points:
    8
    :)
     

    Attached Files:

    • Gratz! Gratz! x 4
  5. T79x

    T79x Adviser Arkadia Adviser

    Messages:
    375
    Likes Received:
    72
    Trophy Points:
    28
    afther soo many years finaly , now how long we will wait to have in UI whitout need to have mouse over radar
     
  6. Murkalael

    Murkalael Active Member

    Messages:
    670
    Likes Received:
    153
    Trophy Points:
    43
    will take same time as they realize progress window "must be" smaller.
     
    • Agree Agree x 1
    • Funny Funny x 1
  7. Sniqs

    Sniqs Active Member

    Messages:
    292
    Likes Received:
    59
    Trophy Points:
    28
    Is it just me or is anyone else getting the system mouse pointer even though it's disabled in the options?
     
  8. T79x

    T79x Adviser Arkadia Adviser

    Messages:
    375
    Likes Received:
    72
    Trophy Points:
    28
    Got that one too
     
    • Informative Informative x 1