Notice In order to monitor performance and ensure stability of the new Version Update, the number of concurrent users will initially be limited during the first few hours of release. This restriction will gradually be relaxed throughout the day. We appreciate your patience while this important update is implemented. Loot 2.0 Significant changes to the way in which hunting loot is calculated and distributed are being implemented in this release. Please see Developer Notes #11 - Loot 2.0 for full details and explanation of the changes. Loot Changes Loot calculations will be optimized and improved to better factor in the various costs associated with hunting activity, including: healing, ammo consumption, buffs, tool and armor deterioration, attachments, and more. A special hunting bonus pool will be implemented that will distribute funds from various sources, including skill misses, PVP, marketing and special events, which will improve overall loot returns for all participants. Bonus pool payouts will appear in the form of additional Shrapnel added to total loot, though this may be changed in a future update. A new Economy rating parameter will be introduced, on a scale of 1-100, that indicates the efficiency of a tool and which influences loot calculations. Existing weapons and weapon attachments will be assigned Economy values that reflect their relative efficiency to one another and to the entire array of items in the universe. Avatar skills will play a role in loot calculations and this role will be expanded in future Version Updates. Imagine new professions that offer hunting specialization opportunities and a way to incrementally increase net loot returns for dedicated and active hunters. MindArk has been monitoring the community discussions concerning so-called 'loot waves' and will implement changes in the Loot 2.0 and subsequent Version Updates that will address this issue by improving the distribution of resources and items, with the goal of ensuring that loot opportunities are more interesting, dynamic and fair for all participants Ammunition will be removed from hunting loot and replaced with Shrapnel. This change has been requested by many participants over the years and will assist participants in more accurately tracking their results. Loot value calculations and the composition of the items in loot will be affected by properly matching avatar skills and gear to the creature being hunted, rewarding efficient kills with more interesting loot. For optimal loot, it will be important to avoid inefficiencies such as low damage output compared to creature health, excessive time and cost to kill, overkill damage, unmaxed weapons and other factors. This system is intended to reward game knowledge, which has traditionally been an important and unique aspect of success in Entropia Universe, and to provide opportunities for participants to improve their loot returns via experimentation, optimization and specialization. Armor Changes Armor now decays significantly less per point of damage absorbed. Armor no longer has a minimum decay based on total protection, it will now always decay proportionally to the amount of damage absorbed. Armor now absorbs all incoming damage, instead of the previous 1.0 damage taken when a full hit was absorbed. Such cases are indicated by a Deflected message in the chat window. Armor and armor platings now decay independently based on the amount of damage they each actually absorb, rather than both decaying as if absorbing the full amount of received damage. Armor decay is now linear per point of damage absorbed, rather than increasing in cost per damage absorbed. Features/Changes Entering a public instance area as a member of a team creates a new instance that is restricted to members of the team. It is still possible to create a team with other avatars inside a public instance. Adding members to the team from outside the public instance will not allow them to join the current instance. A new series of component blueprints are being introduced. The purpose of these blueprints is for skilling up and to find new blueprints. The components crafted with these are only used in this series of blueprints and will not be included in any other blueprints. These blueprints are available on all planets. Two new series of limited blueprints for new limited weapons are being introduced. These blueprints are available on all planets. Mindforce amplifiers have been added. MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved. Continue reading...
Indeed. Players on RT are advised to do 'Hunt the Thing' first in order to collect their winter clothing as Hell is about to freeze over. :biggrin2:
Have reinstalled on both of my computer, game still won't run since vu. One is Windows 7 and one is Windows 10 and this usually happens every vu for the newer computer and every 2nd or 3rd for the older computer.
Not sure this will help, but the VU before this one I had this issue for the first time where I had to reinstall EU after trying other tricks to get it to work yet found that I had to re-install. The helping tip: I crashed EU when I noticed that it was done downloading but still compressing the data. While it was compressing data, I was guessing it would allow me to start game since I did have the launch button green and ready. but I found I was wrong, and the compression was aborted and yes the game would not load. So to keep it simple, wait for it to compress data - and please MA add the option back to re-compress under Tools.
I fail to understand why wouldn't crafter skill on own blue prints and get them to 100 QR in the proces as he will need them in future. Do these new blue prints have better skill gains and better success rate to loot new blue prints? Another thing - maybe they are available on all planets but not to buy at Technician Terminal but to loot them by crafting other things. That one can understand but Technician Terminal don't have for sale Component (Vol. III) book witch is available now at Calypso technician NPC.
When I used to play this game and had similar issue, was because my AV had identified patch as a threat and blocked it. Not even turning off would help, I had to switch AV brand to make it work.
It worked after full uninstall and reinstall, as opposed to reinstall without uninstall first, which works after 2 out of 3 VU. Then it worked on my other computer too, without uninstall, even though it didn't work the previous day. So maybe it was the compression after all and I just need more patience?
That is what I'm guessing. Just watch the Client and make sure it's done with the full download and then compression. I'm not sure why MA did remove the compression option in the Tools Tab of the Client Loader? I have had to use it a few times in the past if the game was stuck. At the end it was lucky I did catch it aborting the compression or I would have no clue as to what it was -- if this of course is even the issue.