Developer Notes #9 - Version Update 15.0 Preview Taming As announced in an earlier Buzz article, Version Update 15.0* brings Taming back to Entropia Universe. In this first phase, each planet will feature one low-level tamable creature: Arkadia - Nusul Puny Calypso - Bristlehog Puny Cyrene - Young Arret Rocktropia - Panther Puny Toulan - Tabtab Puny Existing pets work as they did in the old taming system, though those types of creatures cannot currently be tamed. Additional tamable creatures will be added in future Version Updates. Shrapnel Right click menu of Shrapnel in inventory Shrapnel, a new stackable resource, will be introduced to hunting loot in VU 15.0. All creatures on all planets will drop this new resource as a symbolic representation of salvaged battle debris, regardless of the type of weapon(s) used to defeat the creature. Shrapnel will replace a portion of the total loot value formerly dropped in the form of ammo, animal oils, tier components, paint cans, etc. Shrapnel is not used as a crafting component; instead, Shrapnel can be can converted to Universal Ammo at a ratio of 100:101, or sold to the Trade Terminal at face value. Looted Stackables The first phase of an effort to improve the distribution of looted stackable resources will be implemented in VU 15.0, starting with a majority of Planet Calypso creatures. Veteran participants will recall how several years ago most types of looted stackables could only be looted from particular creatures. The benefit of returning to that method of distribution is a reduction in the number of different items looted in a particular hunting session, as well as more a more interesting hunting experience that allows hunters to leverage wisdom gained from previous hunts. Loots for creatures on other planets will be adjusted in the upcoming partner releases after 15.0. Originally posted here...
I hope it won't be too significant a portion. Its bad enough now that we struggle getting certain resources to craft the full breadth of one "industry" without the base level cost of standard operations going through the roof in the short to medium term. Am I reading that right that 100 Shrapnel gets you 101 Universal ammo on conversion? Be interesting to see what the TT value of Shrapnel is versus the TT value of the Ammo. I'm in two minds about this....On one hand it could make harder to get stuff even more difficult resulting in the price skyrocketing and making crafting items that require such resources a lot more expensive and thus uneconomical for us crafters...On the other hand, it may well make it more interesting for hunters and enable them to specialise. As with all things, time will tell.
This is one of those times where I am glad some aspects are being implemented on Caly first. I'm a little bit worried about the impact on the availability of animal oils and not incredibly happy that something I previously sold for MU is replaced by TT food. But I'll just have to evaluate the impact and deal with it.
I just hope they make the balancing between mobs appropriate. Such that say only a certain mobs drops Black paint cans, while lower level mobs of certain types drop oils of different types. I am just excited to tame my first Nusul Puny and then say hello to my old long lost Daikiba.
hmmm if this lets the new players going gallard and carabok runs collect enough of a stack of animal oil to actually sell that will be a nice thing Looks like my big whip will be too large for the current mob crop lol kill them in too few whips