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RSS Feed ComPet Abilities no.5

Discussion in 'Entropia Release Notes' started by ArkadiaBot, Aug 19, 2016.

  1. ArkadiaBot

    ArkadiaBot Bringer of News PAF Administrator Planet Arkadia Official

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    ComPet: Behind The Game

    #16 Abilities no.5


    It’s really important to pick a good set of abilities before taking your pet into battle. And in ComPet there are loads of abilities! Here’s a few of them to give you an idea of the huge range of moves in ComPet!


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    Meditate

    If you focus, things get done quicker! The “Meditate” ability reduces the cooldown of all your abilities that are currently on cooldown by 1 round. In addition it restores a certain percentage of Mana.


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    Tackle

    They say time heals all things, but in this case it hurts! The opposite of the “Meditate” ability, “Tackle” increases the cooldown of the last ability used by your opponent!


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    Health Parasite

    A real ‘bloodsucker’ of an ability! All healing abilities used by your opponent will heal your pet for the same amount!


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    Lick Wounds

    A good ‘amplifying’ ability, “Lick Wounds” increases all your healing by 50% over a certain number of rounds. If you have the initiative it also removes one debuff from your pet.




    Please Note: all abilities have different ranks. The higher the rank of an ability, the higher the stats (eg. “Bite” rank 1, “Bite” rank 2 etc.).

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