1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

RSS Feed Compet Abilities no.3

Discussion in 'Entropia Release Notes' started by ArkadiaBot, Jul 29, 2016.

  1. ArkadiaBot

    ArkadiaBot Bringer of News PAF Administrator Planet Arkadia Official

    Messages:
    1,719
    Likes Received:
    221
    Trophy Points:
    63
    ComPet: Behind The Game

    #14 Abilities no.3


    It’s really important to pick a good set of abilities before taking your pet into battle. And in ComPet there are loads of abilities! Here’s a few of them to give you an idea of the huge range of moves in ComPet!


    [​IMG]

    Venomous Bite

    If you have the initiative, "Venomous Bite" poisons the opponent by a specific amount for 5 turns! Also, it instantly inflicts an unknown amount of direct damage within a certain range.

    [​IMG]

    Vampire Bite

    A many-layered ability, if certain conditions are met!

    “Vampire Bite” instantly inflicts an unknown amount of direct damage within a certain range. The amount of direct damage inflicted is significant: under the following conditions it determines the effectiveness of the ability.

    If you have the intitiative:

    • Heals you for 50% of the direct damage inflicted.

    If the opponent also has a "Burn" debuff:

    • Heals you for a further 50% of the direct damage inflicted.
    [​IMG]

    Cure

    A useful instant healing ability. Heals for a specific amount of health points and removes 1 debuff.

    [​IMG]

    Regeneration

    A long-lasting healing ability, “Regeneration” heals for a specific percentage of your max health for 4 turns.





    Please Note: All abilities have different ranks. The higher the rank of an ability, the higher the stats (eg. “Bite” rank 1, “Bite” rank 2 etc.).

    Continue reading...