Arkadian Golden Door View attachment 7972 Requirement: Arkadian Golden Key Source of Key: Crafted Number of Chests: Creatures: L6 Akaas Paladin L14 Dehera Attacker L22 Akaas Warden L27 Dehera Charger L33 Dehera Destroyer L46 Dehera Furion L49 Dehera Juggernaut Total number of creatures: 54 Total HP of instance: Loot: Dark Knight of Arkadia Helmet (F) Dark Knight of Arkadia Gloves F Dark Knight of Arkadia Foot Guards (M) Dark Knight of Arkadia Shin Guards (F) Dark Knight of Arkadia Thigh Guards (F) Ubo Poison Globule Ubo Eye Ubo Flesh Ubo Vesicle Yarrijak Wing Yarrijak Tail Yarrijak Thorax Magurg Male DNA Cartridge Margurg Male Foot Magurg Male Heart Arkadian Golden Key Interface Arkadian Golden Key Bearing Arkadian Golden Key Gears Dune Rider Shin Guards F Dune Rider Foot Guards F Dune Rider Foot Guards M Dune Rider Thigh Guards F Dune Rider Helmet F Dune Rider Helmet M Dune Rider Arm Guards F Dune Rider Arm Guards M Sand Stormer Arm Guards M Sand Stormer Harness F Sand Stormer Helmet M Sand Stormer Shin Guards F Videos: Svena svena Faraday doing the Golden Door: Run1 Part1: http://arkadiaforum.com/showthread.php?6887-The-Golden-Key-Run&p=58396&viewfull=1#post58396 Run1 Part2: http://arkadiaforum.com/showthread.php?6887-The-Golden-Key-Run&p=58398&viewfull=1#post58398 Run2: http://arkadiaforum.com/showthread.php?6887-The-Golden-Key-Run&p=58572&viewfull=1#post58572 Run3: http://arkadiaforum.com/showthread....oor-run-number-3&p=59606&viewfull=1#post59606 Run4: http://arkadiaforum.com/showthread....olden-Door-Run-4&p=61546&viewfull=1#post61546 Run6: http://arkadiaforum.com/showthread....oor-Runs-6-and-7&p=63601&viewfull=1#post63601 Run7: http://arkadiaforum.com/showthread....oor-Runs-6-and-7&p=63602&viewfull=1#post63602 Events: The Arkadian Golden Key is involved in the Event Gold Rush Millionaire 2012 *more detailed information to be added, feel free to contribute
You forgot amount of ammo needed to do the instance? Ie I have been told its 2000Ped TT of ammo needed for a level 10 Instance?
Still, adding approximate total damage per instance would give a good indication of the costs involved, even if those numbers include overkill
Yep damage per instance -> HP per instance. Then check ur weapon and divide by dpp and add a little for overill.
Wonder if this contains like 50k ubos or if there are gigantic mobs in there. I hope when Svena (or whoever gets the key first) runs the first one, they take in a player to film the action so we can all share in the experience.
yeah that would be some small goal for each intances overview to insert the numbers of each mob and show the hp per mobs and the total hp of the instance. so far i always missed out to start counting the number of mobs. i dont know if the intance overview delivers the numbers already in the end if that is i have overseen that.
It gives total number of mobs killed, along with total damage (not total hp) and some other statistics. It doesn't tell you how many of each kind of mob there was.
Here is a better put together video than my last: [video=youtube_share;mGburqU5VcI]http://youtu.be/mGburqU5VcI[/video] Some how managed to kill 52 mobs this time. Not really sure what i did different. If anyone can piece together what went different compared to my first 2 part video, clue me in
I can't watch youtube at work, so cant look and tell you. However, I have done quite a few Hell Instances on Rocktropia, and they are a very simple instance with only 4 main mobs and a figure with SI which triggers the boss once the SI is destroyed. The 4 main mobs however can be re-triggered over and over, and they don't appear the first time until you step in a certain area. (I usually end up killing over 60 total before triggering the boss) My guess is that for you to kill more mobs, you need to 're-trigger' them somehow. 1. With a timer (for example in the MM instances there were only 60 mobs and the boss, but the 60 mobs were in group spawns of 10, and once you killed all 10 in one spawn, they would re-spawn after X number of seconds. 2. By stepping in a certain area where the 'trigger' is located once a creature or spawn group is killed. (for example there are lockpick instances where if you stand in a certain area the mobs just keep coming, but if you get away from it then you can kill them all without them re-spawning.)