After being inspired by reading San's hunting log, I decided to post my own. I'm a really really really small level hunter, so doubt it will be interested for anyone, but still, doesn't hurt posting... if at least one person will find it somehow interesting/useful, then it was not for nothing. A few mentions: 1. All info presented here (plus quite a few extra bits) can be seen in Excel (Google Docs) format here (also, there it will be updated daily, while here I will only make monthly updates); just please do not try to initiate chat on there, since is my brother's Google account, not mine. 2. While I do appreciate a lot any feedback you might give me via a private message, please try to keep my clean thread and don't derail it - I want it to remain a log and just that, not a place for debating. Thanks for reading!
List of all monthly reports: - First month (December 2015) - Second month (January 2016) - Third month (February 2016) - Fourth month (March 2016) - Fifth month (April 2016)
Report for December 2015 Total days played: 23 (week days) Average hours / day: ~6 Total hours played: ~138 My daily schedule was pretty much as it follows: - (each day) swunted 50 caraboks - (each day) swunted 50 gallards - (seven days) done starting quest chain and IFN quest chain - (seven days) done Oratan Payback I (oratan prospector punnies) - (seven days) done Oratan Payback II (oratan prospector thugs) - (two days) fast trips to Cyrene & Caly for Christmas gift and seeing the landscapes - (occasional) some odd healing now and then Hunting * Caraboks * Hunted/Swunted: Swunted Number of mobs: 1150 Total costs: 51.21 PED Total loot: 45.24 PED Profit / loss: -5.97 PED Return rate: 88% Profit / loss (counting sweat too): 22.78 PED Return rate (counting sweat too): 144% Cost per kill: 4.45 pec each Effective dpp: 2.25 * Gallards * Hunted/Swunted: Swunted Number of mobs: 1150 Total costs: 68.60 PED Total loot: 63.64 PED Profit / loss: -4.96 PED Return rate: 93% Profit / loss (counting sweat too): 38.17 PED Return rate (counting sweat too): 156% Cost per kill: 5.97 pec each Effective dpp: 2.51 * Arkadian hornets * Hunted/Swunted: Swunted Number of mobs: 100 Total costs: 5.07 PED Total loot: 2.67 PED Profit / loss: -2.40 PED Return rate: 53% Profit / loss (counting sweat too): 0.10 PED Return rate (counting sweat too): 102% Cost per kill: 5.07 pec each Effective dpp: 1.97 * Monura males * Hunted/Swunted: Swunted Number of mobs: 10 Total costs: 0.59 PED Total loot: 0.25 PED Profit / loss: -0.34 PED Return rate: 43% Profit / loss (counting sweat too): -0.04 PED Return rate (counting sweat too): 94% Cost per kill: 5.86 pec each Effective dpp: 2.05 * Oratan prospector punnies * Hunted/Swunted: Hunted Number of mobs: 800 Total costs: 33.90 PED Total loot: 31.67 PED Profit / loss: -2.23 PED Return rate: 93% Profit / loss (counting mission reward too): 10.57 PED Return rate (counting mission reward too): 131% Cost per kill: 4.24- pec each Effective dpp: 2.36 * Oratan prospector thugs * Hunted/Swunted: Hunted Number of mobs: 700 Total costs: 136.41 PED Total loot: 257.42 PED Profit / loss: 121.01 PED Return rate: 189% Profit / loss (counting mission reward too): 137.81 PED Return rate (counting mission reward too): 201% Cost per kill: 19.49- pec each Effective dpp: 2.57 * Pygmy chompers * Hunted/Swunted: Swunted Number of mobs: 3 Total costs: 0.15 PED Total loot: 0.03 PED Profit / loss: -0.12 PED Return rate: 20% Profit / loss (counting sweat too): -0.05 PED Return rate (counting sweat too): 70% Cost per kill: 5.00 pec each Effective dpp: 2.00 * Tripudion punnies * Hunted/Swunted: Swunted Number of mobs: 6 Total costs: 0.26 PED Total loot: 0.15 PED Profit / loss: -0.11 PED Return rate: 58% Profit / loss (counting mission reward too): 0.04 PED Return rate (counting mission reward too): 115% Cost per kill: 4.33 pec each Effective dpp: 2.31 * Caudatergus punnies * Hunted/Swunted: Swunted Number of mobs: 5 Total costs: 0.31 PED Total loot: 0.25 PED Profit / loss: -0.06 PED Return rate: 81% Profit / loss (counting mission reward too): 0.15 PED Return rate (counting mission reward too): 149% Cost per kill: 6.20 pec each Effective dpp: 2.74 * Total * Number of mobs: 3.924 Total costs: 296.50 PED Total loot: 401.32 PED Profit / loss: 104.82 PED Return rate: 135% Profit / loss (counting mission reward / sweat too): 209.54 PED Return rate (counting mission reward / sweat too): 171% Effective dpp: 2.46 Mining * Energy Matter * Number of probes: 23 Total costs: 1.30 PED Total loot: 0.63 PED Profit / loss: -0.67 PED Return rate: 48% Crafting * O Rings Blueprint * Number of clicks: 17 Total costs (TT): 1.53 PED Total costs (TT+MU): 1.61 PED Total loot (TT): 0.63 PED Total loot (TT+MU): 0.72 PED Profit / loss (TT): -0.91 PED Return rate (TT): 41% Profit / loss (TT+MU): -0.90 PED Return rate (TT+MU): 44% * Carabok Leather Texture Blueprint * Number of clicks: 25 Total costs (TT): 1.75 PED Total costs (TT+MU): 2.21 PED Total loot (TT): 0.85 PED Total loot (TT+MU): 1.13 PED Profit / loss (TT): -0.91 PED Return rate (TT): 48% Profit / loss (TT+MU): -1.08 PED Return rate (TT+MU): 51% * Total * Number of clicks: 42 Total costs (TT): 3.28 PED Total costs (TT+MU): 3.81 PED Total loot (TT): 1.48 PED Total loot (TT+MU): 1.85 PED Profit / loss (TT): -1.82 PED Return rate (TT): 45% Profit / loss (TT+MU): -1.99 PED Return rate (TT+MU): 48% Skills Started from scratch (fresh born avatar and leveled up 'till the following levels): * Combat * Brawler (Hit) - Amateur (5.87) Brawler (Dmg) - Amateur (5.27) Evader - Beginner (3.09) Paramedic - Beginner (2.89) Whipper (Dmg) - Green (2.37) Swordsman (Dmg) - Green (2.21) Knifefighter (Dmg) - Green (2.19) One Handed Clubber (Dmg) - Green (2.19) Two Handed Clubber (Dmg) - Green (2.19) Ranged BLP (Dmg) - Green (1.90) Ranged Laser (Dmg) - Green (1.72) One Handed Clubber (Hit) - Green (1.66) Knifefighter (Hit) - Green (1.66) Whipper (Hit) - Unskilled (1.59) Ranged Plasma (Dmg) - Unskilled (1.56) Ranged Gauss (Dmg) - Unskilled (1.56) Swordsman (Hit) - Unskilled (1.51) Two Handed Clubber (Hit) - Unskilled (1.49) Grenadied (Dmg) - Unskilled (1.41) Dodger - Unskilled (1.38) BLP Sniper (Hit) - Unskilled (1.36) Laser Sniper (Hit) - Unskilled (1.25) Plasma Sniper (Hit) - Unskilled (1.16) Gauss Sniper (Hit) - Unskilled (1.16) Decoy Dispenser - Unskilled (1.14) BLP Pistoleer (Hit) - Mediocre (0.95) Laser Pistoleer (Hit) - Mediocre (0.85) Mounted BLP (Hit) - Mediocre (0.84) Plasma Pistoleer (Hit) - Mediocre (0.76) Mounted Laser (Hit) - Mediocre (0.74) Grenadier (Hit) - Mediocre (0.67) Mounted Grenadier (Hit) - Weak (0.65) Captain - Weak (0.58) Gunner (Hit) - Poor (0.31) Gunner (Dmg) - Poor (0.25) * Manufacturing * Tier Upgrader - Mediocre (0.71) Tailor - Weak (0.64) Powerfist Engineer - Weak (0.55) Spacecraft Engineering - Weak (0.50) Vehicle Structural Engineer - Poor (0.22) BLP Weapons Engineer - Inept (0.15) Laser Weapons Engineer - Inept (0.12) * Resource Collecting * Resource Gatherer - Mediocre (0.84) Treasure Hunter - Poor (0.32) Surveyor - Poor (0.25) Prospector - Poor (0.24) Archaeologist - Inept (0.13) * Mind Force * Sweat Gatherer - Initiated (8.72) Electro Kinetic (Dmg) - Unskilled (1.50) Pyro Kinetic (Dmg) - Unskilled (1.50) Cryogenic (Dmg) - Unskilled (1.50) Jammer - Unskilled (1.41) Biotropic - Mediocre (1.04) Telepath - Mediocre (0.97) Translocator - Mediocre (0.92) Electro Kinetic (Hit) - Mediocre (0.90) Pyro Kinetic (Hit) - Mediocre (0.90) Cryogenic (Hit) - Mediocre (0.90) * Miscellaneous * Pet Handler - Green (2.07) Animal Tamer - Green (1.67) Humanoid Investigator - Mediocre (0.91) Colorer - Weak (0.48) Mutant Investigator - Weak (0.42) Animal Investigator - Poor (0.20) Face Sculptor - Inept (0.18) Hair Stylist - Inept (0.18) Body Sculptor - Inept (0.18) Robot Investigator - Inept (0.17) Technology Investigator - Inept (0.17) * Skill Points & Attributes * Total - 8.733 Health - 94 Agility - 35 Strength - 22 Intelligence - 21 Psyche - 20 Stamina - 1 * If you want to read even more details, you can do it on my blog post. *
Report for January 2016 Total days played: 21 actively, 10 semi-actively Total played hours: ~156 During all week days of this month I was busy with a hunting job (my employer paid all expenses and got all loot, while I end up with free skills) which we did in an attempt to find low level mobs that, because of MU, can be profitable for hunting, as it follows: - (for eleven days) hunted 800 vixens / day, for a total of 8,800 vixens (with the results of said hunts being detailed here); - (for five days) hunted 800 scout bots collector XT / day, for a total of 4,000 bots; - (for five days) hunted 200 tree dragons / day, for a total of 1,000 dragons; - (for two days) did both Gauntlet Instances on Calypso; - (occasionally) some odd low level hunting, swunting and healing every now and then. Hunting * Vixens * Hunted/Swunted: Hunted Number of mobs: 8,800 Total costs: 357.61 PED Total loot: 317.10 PED Profit / loss: -40.51 PED Return rate: 89% Cost per kill: 4.06 pec each Effective dpp: 2.46 Observations: 1,342 looted [Vixen Android Gear]; made profit counting MU (+66 PED counting MU on gears alone). * Scout botscollector XT * Hunted/Swunted: Hunted Number of mobs: 4,000 Total costs: 450.57 PED Total loot: 438.66 PED Profit / loss: -11.91 PED Return rate: 97% Cost per kill: 11.26 pec each Effective dpp: 2.66 Observations: 1 [Summoning Totem], 9 [Basic Targeting Chip], 188 [Low Grade Power Supply]; made profit counting MU (+40 PED counting MU on totems, chips and power supplies alone). * Tree dragons * Hunted/Swunted: Hunted Number of mobs: 1,000 Total costs: 433.72 PED Total loot: 352.81 PED Profit / loss: -80.91 PED Return rate: 81% Cost per kill: 43.37 pec each Effective dpp: 2.31 Observations: 114 [Bone], 238 [Jagged Tooth]; lost money even counting MU (-60 PED if counting MU on bones and teeth alone). * Wolves * Hunted/Swunted: Swunted Number of mobs: 35 Total costs: 1.09 PED Total loot: 0.66 PED Profit / loss: -0.43 PED Return rate: 61% Profit / loss (counting sweat too): 0.45 PED Return rate (counting sweat too): 141% Cost per kill: 3.11 pec each Effective dpp: 3.21 * Petit red papoos * Hunted/Swunted: Swunted Number of mobs: 24 Total costs: 1.06 PED Total loot: 1.18 PED Profit / loss: 0.12 PED Return rate: 111% Profit / loss (counting sweat too): 0.72 PED Return rate (counting sweat too): 168% Cost per kill: 4.42 pec each Effective dpp: 2.26 * Gallards * Hunted/Swunted: Swunted Number of mobs: 20 Total costs: 1.17 PED Total loot: 1.57 PED Profit / loss: 0.40 PED Return rate: 134% Profit / loss (counting sweat too): 1.15 PED Return rate (counting sweat too): 198% Cost per kill: 5.87 pec each Effective dpp: 2.56 * Gauntlet (stage I) * Hunted/Swunted: Hunted Total costs: 5.70 PED Total loot: 7.18 PED Profit / loss: 1.48 PED Return rate: 126% Effective dpp: 2.00 * Gauntlet (stage II) * Hunted/Swunted: Hunted Total costs: 3.21 PED Total loot: 9.14 PED Profit / loss: 5.93 PED Return rate: 285% Effective dpp: 2.00 * Total * Total costs: 1,254.13 PED Total loot: 1,128.30 PED Profit / loss: -125.83 PED Return rate: 90% Profit / loss (counting sweat too): -123.61 PED Return rate (counting sweat too): 90% Effective dpp: 2.48 Observations: Counting loot MU too, at the end of the month I ended on profit, even if only counting the MU on the targetd loot items ([Vixen Android Gear], [Summoning Totem], [Basic Targeting Chip], [Low Grade Power Supply], [Bone], [Jagged Tooth]) and nothing else. Skills Here’s all my current professions in format: Profession name – Level (numerical value) [progress since last month] * Combat * Laser Pistoleer (Hit) – Initiated (9.53) [+8.68] Brawler (Dmg) – Initiated (8.95) [+3.08] Brawler (Hit) – Initiated (8.47) [+3.20] Ranged Laser (Dmg) – Initiated (8.34) [+6.62] BLP Pistoleer (Hit) – Apprentice (7.33) [+6.38] Plasma Pistoleer (Hit) – Apprentice (7.04) [+6.28] Laser Sniper (Hit) – Amateur (5.38) [+4.13] Paramedic – Amateur (5.13) [+2.24] Whipper (Dmg) – Amateur (4.82) [+2.45] Swordsman (Dmg) – Amateur (4.63) [+2.42] Knifefighter (Dmg) – Amateur (4.61) [+2.42] One Handed Clubber (Dmg) – Amateur (4.61) [+2.42] Two Handed Clubber (Dmg) – Amateur (4.61) [+2.42] Ranged BLP (Dmg) – Novice (4.41) [+2.51] Evader – Novice (4.18) [+1.09] Mounted Laser (Hit) – Novice (4.00) [+3.26] Ranged Plasma (Dmg) – Novice (3.90) [+2.34] Ranged Gauss (Dmg) – Novice (3.90) [+2.34] Grenadied (Dmg) – Beginner (3.54) [+2.13] BLP Sniper (Hit) – Beginner (3.18) [+1.82] Plasma Sniper (Hit) – Beginner (2.89) [+1.73] Gauss Sniper (Hit) – Beginner (2.89) [+1.73] Whipper (Hit) – Beginner (2.75) [+1.16] Dodger – Green (2.53) [+1.15] Knifefighter (Hit) – Green (2.44) [+0.78] One Handed Clubber (Hit) – Green (2.44) [+0.78] Swordsman (Hit) – Green (2.21) [+0.70] Two Handed Clubber (Hit) – Green (2.19) [+0.70] Decoy Dispenser – Green (1.86) [+0.72] Mounted BLP (Hit) – Green (1.80) [+0.96] Grenadied (Hit) – Unskilled (1.54) [+0.87] Mounted Grenadier (Hit) – Unskilled (1.51) [+0.86] Captain – Mediocre (0.99) [+0.41] Gunner (Dmg) – Mediocre (0.99) [+0.74] Gunner (Hit) – Weak (0.65) [+0.34] * Manufacturing * Tier Upgrader – Unskilled (1.50) [+0.76] Tailor – Mediocre (0.86) [+0.19] Laser Weapons Engineer – Mediocre (0.82) [+0.69] Spacecraft Engineering – Mediocre (0.79) [+0.26] Powerfist Engineer – Mediocre (0.77) [+0.20] Vehicle Structural Engineer – Poor (0.26) [+0.01] BLP Weapons Engineer – Inept (0.19) [+0.03] Electronics Engineer – Inept (0.11) [+0.00] Longblades Engineer – Inept (0.11) [+0.00] Vehicle Engineer – Inept (0.11) [+0.01] Carpenter – Inept (0.11) [+0.01] Armor Engineer – Inept (0.11) [+0.01] Tool Engineer – Inept (0.11) [+0.01] Attachment Engineer – Inept (0.11) [+0.01] Plasma Weapons Engineer – Inept (0.11) [+0.01] Shortblades Engineer – Inept (0.11) [+0.01] Gauss Weapons Engineer – Inept (0.11) [+0.01] Metal Engineer – Inept (0.11) [+0.01] Mechanical Engineer – Inept (0.11) [+0.01] Enhancer Manufacturer – Inept (0.11) [+0.01] Projectile Launcher Engineer – Inept (0.10) [+0.00] * Resource Collecting * Resource Gatherer – Green (2.27) [+1.39] Treasure Hunter – Weak (0.57) [+0.21] Surveyor – Weak (0.47) [+0.20] Prospector – Weak (0.47) [+0.21] Archaeologist – Inept (0.16) [+0.01] * Mind Force * Sweat Gatherer – Initiated (9.37) [+0.55] Electro Kinetic (Dmg) – Beginner (3.48) [+1.87] Pyro Kinetic (Dmg) – Beginner (3.48) [+1.87] Cryogenic (Dmg) – Beginner (3.48) [+1.87] Jammer – Green (1.76) [+0.34] Biotropic – Green (1.61) [+0.49] Electro Kinetic (Hit) – Unskilled (1.10) [+0.18] Pyro Kinetic (Hit) – Unskilled (1.10) [+0.18] Cryogenic (Hit) – Unskilled (1.10) [+0.18] Telepath – Mediocre (1.08) [+0.09] Translocator – Mediocre (1.04) [+0.07] * Miscellaneous * Pet Handler – Beginner (3.42) [+1.33] Animal Tamer – Beginner (2.90) [+1.22] Humanoid Investigator – Green (2.28) [+1.30] Mutant Investigator – Unskilled (1.14) [+0.68] Colorer – Weak (0.62) [+0.11] Animal Investigator – Weak (0.57) [+0.36] Robot Investigator – Weak (0.42) [+0.23] Technology Investigator – Weak (0.42) [+0.23] Face Sculptor – Poor (0.24) [+0.05] Hair Stylist – Poor (0.24) [+0.05] Body Sculptor – Poor (0.24) [+0.05] * Skill Points & Attributes * Total – 18,400 [+9,667] Health – 98 [+4] Agility – 42 [+7] Strength – 27 [+3] Intelligence – 25 [+3] Psyche – 21 [+1] Stamina – 1 [+0] * If you want to read even more details, you can do it on my blog post. *
Nice tour around the planets Is the agreement with your employer based on mutual benefit, or are they doing it at a loss for altruistic reasons? I've always been curious to see examples of successful "employed hunting", since the same in mining is more common.
Basically, both his and my primary goals are "scientific" ones... trying to prove (or bust) certain "theories" (as, for example, was the vixens one), with the general idea being that we try to prove/show that, if done smart (choose right mobs for one's skills/setup, targeting certain MU items, etc), hunting can be a net profitable business; he is doing a similar "research" at his uber-level (with quite impressing results, but I don't think I'm allowed to share details about that) and he hired me to do that at the opposite side of the spectrum, at the newbie-level, to see if we can duplicate (some of) his results. Other than that, obviously he wants to achieve that while making a profit (or at least not losing money), and, far now, he's on a small profit (46 PED or 3.70% if counting only MU on the targeted loot items and not the MU on the other, regular loot), but the turnover is too small to really pose an interest to him or justify his wasted time, so clearly he's not doing it for money.
Report for February 2016 Total days played: 24 actively, 4 semi-actively Total played hours: ~116 active, ~50 afk crafting This month, together with my employer, I continued to search for mobs that can be profitable to hunt by any newbie player out there, as well as trying to start a similar crafting experiment (unfortunately not too successful far now), as it follows: - (for fourteen days) hunted 100 oratan prospector bandits / day (doing the daily Oratan Payback mission), for a total of 1,400 bandits - (for ten days) hunted 800 scout bots collector XT / day, for a total of 8,000 bots; - (for ten days) done an average of 4,000 crafting attempts on Explosive Projectiles I blueprint - (occasionally) some odd low level hunting, sweating and healing every now and then. Hunting * Scout bots collector XT * Hunted/Swunted: Hunted Number of mobs: 8,000 Total costs: 887.03 PED Total loot: 824.05 PED Profit / loss: -62.98 PED Return rate: 93% Cost per kill: 11.09 pec each Effective dpp: 2.71 Observations: 2 [Summoning Totem], 19 [Basic Targeting Chip], 343 [Low Grade Power Supply]; made profit counting MU (+22 PED counting MU on totems, chips and power supplies alone). * Oratan Prospector Bandits * Hunted/Swunted: Hunted Number of mobs: 1,400 Total costs: 329.34 PED Total loot: 371.39 PED Profit / loss: 42.05 PED Return rate: 113% Profit / loss (counting mission reward too): 75.65 PED Return rate (counting mission reward too): 123% Cost per kill: 23.52 pec each Effective dpp: 2.55 * Caraboks * Hunted/Swunted: Swunted Number of mobs: 50 Total costs: 1.85 PED Total loot: 2.65 PED Profit / loss: 0.80 PED Return rate: 143% Profit / loss (counting sweat too): 2.05 PED Return rate (counting sweat too): 211% Cost per kill: 3.70 pec each Effective dpp: 2.70 * Gallards * Hunted/Swunted: Swunted Number of mobs: 30 Total costs: 1.76 PED Total loot: 1.12 PED Profit / loss: -0.64 PED Return rate: 64% Profit / loss (counting sweat too): 0.49 PED Return rate (counting sweat too): 128% Cost per kill: 5.87 pec each Effective dpp: 2.56 * Shoggoths * Hunted/Swunted: Swunted Number of mobs: 25 Total costs: 1.38 PED Total loot: 1.32 PED Profit / loss: -0.06 PED Return rate: 96% Profit / loss (counting sweat too): 0.69 PED Return rate (counting sweat too): 150% Cost per kill: 5.52 pec each Effective dpp: 2.17 * Sal’diresh’s Vault 2 * Hunted/Swunted: Hunted Total costs: 5.35 PED Total loot: 3.29 PED Profit / loss: -2.06 PED Return rate: 61% Effective dpp: 2.12 * Total * Total costs: 1,226.71 PED Total loot: 1,203.82 PED Profit / loss: -22.89 PED Return rate: 98% Profit / loss (counting sweat & mission rewards too): 13.84 PED Return rate (counting sweat & mission rewards too): 101% Effective dpp: 2.70 Observations: Counting only the MU on the targeted loot items ([Summoning Totem], [Basic Targeting Chip], [Low Grade Power Supply]) and nothing else the profit raised to ~85 PED (~104%). Crafting * Explosive Projectiles I * Number of clicks: 40,000 Total costs (TT): 800.00 PED Total costs (TT+MU): 800.00 PED Total loot (TT): 624.98 PED Total loot (TT+MU): 695.80 PED Profit / loss (TT): -175.02 PED Return rate (TT): 78% Profit / loss (TT+MU): -104.20 PED Return rate (TT+MU): 87% Uncommon BPs looted: 4 * [Explosive Projectiles Blueprint I], 931 attempts [Welding Wire Blueprint (L)], 71 attempts [Resonation Amplifier 1 Blueprint (L)], 88 attempts [Vehicle Servo Blueprint (L)], 113 attempts [Basic Vehicle Battery Blueprint (L)] Skills Here’s all my current professions in format: Profession name – Level (numerical value) [progress since last month] * Combat * Laser Pistoleer (Hit) – Able (15.13) [+5.60] Ranged Laser (Dmg) – Trained (12.64) [+4.30] BLP Pistoleer (Hit) – Qualified (11.84) [+4.51] Plasma Pistoleer (Hit) – Qualified (11.56) [+4.52] Brawler (Dmg) – Qualified (10.04) [+1.09] Brawler (Hit) – Initiated (8.71) [+0.24] Laser Sniper (Hit) – Initiated (8.66) [+3.28] Ranged BLP (Dmg) – Apprentice (6.78) [+2.37] Mounted Laser (Hit) – Apprentice (6.74) [+2.74] Ranged Plasma (Dmg) – Apprentice (6.27) [+2.37] Ranged Gauss (Dmg) – Apprentice (6.27) [+2.37] Paramedic – Amateur (5.92) [+0.79] Whipper (Dmg) – Amateur (5.91) [+1.09] Swordsman (Dmg) – Amateur (5.67) [+1.04] Knifefighter (Dmg) – Amateur (5.66) [+1.05] One Handed Clubber (Dmg) – Amateur (5.66) [+1.05] Two Handed Clubber (Dmg) – Amateur (5.66) [+1.05] Grenadier (Dmg) – Amateur (5.57) [+2.03] BLP Sniper (Hit) – Amateur (5.38) [+2.20] Gauss Sniper (Hit) – Amateur (5.10) [+2.21] Plasma Sniper (Hit) – Amateur (5.10) [+2.21] Evader – Amateur (4.86) [+0.68] Mounted BLP (Hit) – Beginner (3.46) [+1.66] Dodger – Beginner (3.44) [+0.91] Whipper (Hit) – Beginner (3.34) [+0.59] Grenadier (Hit) – Beginner (3.19) [+1.65] Mounted Grenadier (Hit) – Beginner (3.17) [+1.66] Knifefighter (Hit) – Beginner (2.73) [+0.29] One Handed Clubber (Hit) – Beginner (2.73) [+0.29] Swordsman (Hit) – Green (2.50) [+0.29] Two Handed Clubber (Hit) – Green (2.49) [+0.29] Decoy Dispenser – Green (2.41) [+0.55] Gunner (Hit) – Green (2.02) [+1.37] Gunner (Dmg) – Green (1.85) [+0.86] Captain – Unskilled (1.24) [+0.25] * Manufacturing * Mechanical Engineer – Beginner (2.99) [+2.88] Laser Weapons Engineer – Green (2.21) [+1.39] Tier Upgrader – Green (2.21) [+0.71] Tailor – Green (1.87) [+1.01] Powerfist Engineer – Green (1.86) [+1.09] BLP Weapons Engineer – Unskilled (1.28) [+1.09] Electronics Engineer – Unskilled (1.28) [+1.17] Metal Engineer – Unskilled (1.27) [+1.16] Armor Engineer – Unskilled (1.23) [+1.12] Tool Engineer – Unskilled (1.23) [+1.12] Attachment Engineer – Unskilled (1.23) [+1.12] Longblades Engineer – Unskilled (1.20) [+1.09] Shortblades Engineer – Unskilled (1.20) [+1.09] Carpenter – Unskilled (1.20) [+1.09] Plasma Weapons Engineer – Unskilled (1.20) [+1.09] Gauss Weapons Engineer – Unskilled (1.20) [+1.09] Vehicle Engineer – Unskilled (1.12) [+1.01] Projectile Launcher Engineer – Unskilled (1.12) [+1.02] Spacecraft Engineering – Mediocre (1.09) [+0.30] Enhancer Manufacturer – Mediocre (0.89) [+0.78] Vehicle Structural Engineer – Mediocre (0.80) [+0.64] Material Manufacturer – Mediocre (0.78) [new] * Resource Collecting * Resource Gatherer – Green (2.53) [+0.26] Treasure Hunter – Weak (0.64) [+0.07] Surveyor – Weak (0.54) [+0.07] Prospector – Weak (0.54) [+0.07] Archaeologist – Poor (0.28) [+0.12] Driller – Poor (0.22) [new] Miner – Inept (0.17) [new] * Mind Force * Sweat Gatherer – Qualified (10.08) [+0.71] Electro Kinetic (Dmg) – Novice (4.48) [+1.00] Pyro Kinetic (Dmg) – Novice (4.48) [+1.00] Cryogenic (Dmg) – Novice (4.48) [+1.00] Jammer – Green (1.96) [+0.20] Biotropic – Green (1.92) [+0.31] Electro Kinetic (Hit) – Unskilled (1.28) [+0.18] Pyro Kinetic (Hit) – Unskilled (1.28) [+0.18] Cryogenic (Hit) – Unskilled (1.28) [+0.18] Telepath – Unskilled (1.21) [+0.13] Translocator – Unskilled (1.15) [+0.11] * Miscellaneous * Pet Handler – Novice (4.06) [+0.64] Animal Tamer – Beginner (3.48) [+0.58] Humanoid Investigator – Beginner (2.86) [+0.58] Mutant Investigator – Unskilled (1.41) [+0.27] Colorer – Mediocre (0.75) [+0.13] Animal Investigator – Weak (0.64) [+0.07] Robot Investigator – Weak (0.55) [+0.13] Technology Investigator – Weak (0.55) [+0.13] Face Sculptor – Poor (0.27) [+0.03] Hair Stylist – Poor (0.27) [+0.03] Body Sculptor – Poor (0.27) [+0.03] * Skill Points & Attributes * Total – 25,188 [+6,788] Health – 100 [+2] Agility – 45 [+3] Strength – 27 [+0] Intelligence – 27 [+0] Psyche – 21 [+0] Stamina – 1 [+0] * If you want to read even more details, you can do it on my blog post. *
Report for March 2016 Total played days: 23 actively, 8 semi-actively Total played hours: ~62 active, ~138 afk crafting This month was quite an atypical one, in the idea that I pretty much took a break for hunting and, together with my employer, focused pretty much solely on our crafting experiment (which still fails to show any signs of success far now); anyway, the program was the following: - (for 23 days) done an average of 5,000 crafting attempts on Explosive Projectiles I blueprint, for a total of 115,000 clicks - (for 8 days) swunted 50 caraboks, for a total of 400 caraboks; - (for 8 days) swunted 50 gallards, for a total of 400 gallards; - (for 15 days) sweated at least 1,000 bottles of sweat; - (occasionally) some odd other activities every now and then. Hunting * Gallards * Hunted/Swunted: Swunted Number of mobs: 400 Total costs: 22.46 PED Total loot: 25.12 PED Profit / loss: 2.66 PED Return rate: 112% Profit / loss (counting sweat & markup too): 21.93 PED Return rate (counting sweat & markup too): 198% Cost per kill: 5.61 pec each Effective dpp: 2.67 * Caraboks * Hunted/Swunted: Swunted Number of mobs: 400 Total costs: 15.05 PED Total loot: 13.80 PED Profit / loss: -1.25 PED Return rate: 92% Profit / loss (counting sweat & markup too): 10.04 PED Return rate (counting sweat & markup too): 167% Cost per kill: 3.76 pec each Effective dpp: 2.66 * Shoggoths * Hunted/Swunted: Swunted Number of mobs: 75 Total costs: 3.10 PED Total loot: 2.05 PED Profit / loss: -1.05 PED Return rate: 66% Profit / loss (counting sweat & markup too): 2.25 PED Return rate (counting sweat & markup too): 166% Cost per kill: 4.13 pec each Effective dpp: 2.91 * Total * Total costs: 40.61 PED Total loot: 40.97 PED Profit / loss: 0.36 PED Return rate: 101% Profit / loss (counting sweat & markup too): 33.63 PED Return rate (counting sweat & markup too): 183% Effective dpp: 2.68 Crafting * Explosive Projectiles I * Number of clicks: 115,000 Total costs (TT): 2,300.00 PED Total costs (TT+MU): 2,300.00 PED Total loot (TT): 1,992.67 PED Total loot (TT+MU): 2,208.78 PED Profit / loss (TT): -307.33 PED Return rate (TT): 87% Profit / loss (TT+MU): -91.22 PED Return rate (TT+MU): 96% Uncommon BPs looted: 20 * [Explosive Projectiles Blueprint I], 4 * [Explosive Projectiles Blueprint II], 2,463 attempts [Welding Wire Blueprint (L)], 33 attempts [Basic Vehicle Battery Blueprint (L)], 34 attempts [Basic Vehicle Gearbox Blueprint (L)], 55 attempts [Basic Vehicle Servo Blueprint (L)], 54 attempts [Basic Vehicle Supercharger Blueprint (L)], 98 attempts [Basic Vehicle Suspension Blueprint (L)] Skills Here’s all my current professions in format: Profession name – Level (numerical value) [progress since last month] * Combat * Laser Pistoleer (Hit) – Able (15.39) [+0.26] Ranged Laser (Dmg) – Trained (12.82) [+0.18] BLP Pistoleer (Hit) – Trained (12.06) [+0.22] Plasma Pistoleer (Hit) – Qualified (11.78) [+0.22] Brawler (Dmg) – Qualified (10.10) [+0.06] Laser Sniper (Hit) – Initiated (8.81) [+0.15] Brawler (Hit) – Initiated (8.75) [+0.04] Ranged BLP (Dmg) – Apprentice (6.89) [+0.11] Mounted Laser (Hit) – Apprentice (6.88) [+0.14] Ranged Plasma (Dmg) – Apprentice (6.38) [+0.11] Ranged Gauss (Dmg) – Apprentice (6.38) [+0.11] Paramedic – Apprentice (6.05) [+0.13] Whipper (Dmg) – Amateur (5.97) [+0.06] Knifefighter (Dmg) – Amateur (5.76) [+0.10] Swordsman (Dmg) – Amateur (5.73) [+0.06] Evader – Amateur (5.72) [+0.86] One Handed Clubber (Dmg) – Amateur (5.71) [+0.05] Two Handed Clubber (Dmg) – Amateur (5.71) [+0.05] Grenadier (Dmg) – Amateur (5.67) [+0.10] BLP Sniper (Hit) – Amateur (5.49) [+0.11] Gauss Sniper (Hit) – Amateur (5.21) [+0.11] Plasma Sniper (Hit) – Amateur (5.21) [+0.11] Dodger – Novice (3.86) [+0.42] Mounted BLP (Hit) – Beginner (3.56) [+0.10] Whipper (Hit) – Beginner (3.40) [+0.06] Grenadier (Hit) – Beginner (3.29) [+0.10] Mounted Grenadier (Hit) – Beginner (3.27) [+0.10] Knifefighter (Hit) – Beginner (2.86) [+0.13] One Handed Clubber (Hit) – Beginner (2.78) [+0.05] Swordsman (Hit) – Green (2.56) [+0.06] Two Handed Clubber (Hit) – Green (2.54) [+0.05] Decoy Dispenser – Green (2.47) [+0.06] Gunner (Dmg) – Green (2.29) [+0.44] Gunner (Hit) – Green (2.11) [+0.09] Captain – Unskilled (1.30) [+0.06] * Manufacturing * Mechanical Engineer – Apprentice (6.56) [+3.57] Laser Weapons Engineer – Beginner (3.57) [+1.36] Powerfist Engineer – Beginner (3.20) [+1.34] Tailor – Beginner (2.85) [+0.98] Tier Upgrader – Beginner (2.76) [+0.55] Electronics Engineer – Beginner (2.71) [+1.43] Metal Engineer – Beginner (2.71) [+1.44] Armor Engineer – Beginner (2.62) [+1.39] Tool Engineer – Beginner (2.62) [+1.39] Attachment Engineer – Beginner (2.62) [+1.39] BLP Weapons Engineer – Beginner (2.62) [+1.34] Shortblades Engineer – Green (2.54) [+1.34] Longblades Engineer – Green (2.54) [+1.34] Carpenter – Green (2.53) [+1.33] Plasma Weapons Engineer – Green (2.53) [+1.33] Gauss Weapons Engineer – Green (2.53) [+1.33] Vehicle Engineer – Green (2.36) [+1.24] Projectile Launcher Engineer – Green (2.36) [+1.24] Enhancer Manufacturer – Green (1.85) [+0.96] Material Manufacturer – Green (1.73) [+0.95] Vehicle Structural Engineer – Unskilled (1.46) [+0.66] Spacecraft Engineering – Unskilled (1.28) [+0.19] * Resource Collecting * Resource Gatherer – Beginner (2.73) [+0.20] Treasure Hunter – Mediocre (0.68) [+0.04] Surveyor – Weak (0.56) [+0.02] Prospector – Weak (0.56) [+0.02] Archaeologist – Weak (0.44) [+0.16] Driller – Weak (0.42) [+0.20] Miner – Poor (0.32) [+0.15] * Mind Force * Sweat Gatherer – Trained (12.66) [+2.56] Electro Kinetic (Dmg) – Novice (4.56) [+0.08] Pyro Kinetic (Dmg) – Novice (4.56) [+0.08] Cryogenic (Dmg) – Novice (4.56) [+0.08] Jammer – Green (2.47) [+0.51] Biotropic – Green (2.06) [+0.14] Electro Kinetic (Hit) – Unskilled (1.42) [+0.14] Pyro Kinetic (Hit) – Unskilled (1.42) [+0.14] Cryogenic (Hit) – Unskilled (1.42) [+0.14] Telepath – Unskilled (1.42) [+0.21] Translocator – Unskilled (1.33) [+0.18] * Miscellaneous * Pet Handler – Amateur (4.70) [+0.64] Animal Tamer – Novice (4.06) [+0.58] Humanoid Investigator – Beginner (2.90) [+0.04] Mutant Investigator – Unskilled (1.43) [+0.02] Colorer – Mediocre (0.78) [+0.03] Animal Investigator – Mediocre (0.67) [+0.03] Robot Investigator – Weak (0.64) [+0.09] Technology Investigator – Weak (0.64) [+0.09] Face Sculptor – Poor (0.27) [+0.00] Hair Stylist – Poor (0.27) [+0.00] Body Sculptor – Poor (0.27) [+0.00] * Skill Points & Attributes * Total – 27,871 [+2,683] Health – 101 [+1] Agility – 46 [+1] Intelligence – 30 [+3] Strength – 27 [+0] Psyche – 24 [+3] Stamina – 1 [+0] * If you want to read even more details, you can do it on my blog post. *
Beats me any time for discipline and attention to detail Next time you happen to drop by Calypso you might like to do this easy mission for a valuable extra point of stamina: http://www.entropedia.info/Info.aspx?chart=Mission&name=Patrol_the_Swamp_Camp Things have changed on the ground, maybe they moved some NPC's, but it should still be available. Hopefully.
That mission already wasn't available ~one year ago. (I did it three years ago but Heiko couldn't acquire it last year) It could still be possible it's fixed and available again but I doubt that.
Did you used that Monria 0.75 mission Engineering reward for crafting? 23 days of those should boost professions more I think.
Report for April 2016 Total played days: 21 actively, 9 semi-actively Total played hours: ~63 active, ~100 afk crafting This month I only did two activities - hunting Oratan Prospector Thieves (for the daily Oratan Payback mission) and crafting Explosive Projectiles for our crafting experiment, according to the following program: - (for 21 days) done the daily Oratan Payack mission (killing 100 Oratan Prospector Thieves) - (for 21 days) done an average of 4,000 crafting attempts on Explosive Projectiles I blueprint, for a total of 84,000 clicks - (for 8 days) done an average of 2,000 crafting attempts on Explosive Projectiles I blueprint, for a total of 16,000 clicks - (for one day) sweated at least 1,000 bottles of sweat; Hunting * Oratan Prospector Thieves * Hunted/Swunted: Hunted Number of mobs: 2,284 Total costs: 581.79 PED Total loot: 584.58 PED Profit / loss: 2.79 PED Return rate: 100% Profit / loss (counting mission reward & markup too): 83.98 PED Return rate (counting mission reward & markup too): 114% Cost per kill: 25.47 pec each Effective dpp: 2.75 Crafting * Explosive Projectiles I * Number of clicks: 100,000 Total costs (TT): 2,000.00 PED Total costs (TT+MU): 2,000.00 PED Total loot (TT): 1,883.28 PED Total loot (TT+MU): 2,128.6882 PED Profit / loss (TT): -116.72 PED Return rate (TT): 94% Profit / loss (TT+MU): 128.69 PED Return rate (TT+MU): 106% Uncommon BPs looted: 19 * [Explosive Projectiles Blueprint I], 2 * [Explosive Projectiles Blueprint II], 3,042 att [Welding Wire Blueprint (L)], 49 att [Resonation Amplifier 2 Blueprint (L)], 42 att [Basic Vehicle Battery Blueprint (L)], 40 att [Basic Vehicle Supercharger Blueprint (L)] Skills * Combat * Laser Pistoleer (Hit) – Competent (16.68) [+1.29] Ranged Laser (Dmg) – Trained (13.75) [+0.93] BLP Pistoleer (Hit) – Trained (13.10) [+1.04] Plasma Pistoleer (Hit) – Trained (12.81) [+1.03] Brawler (Dmg) – Qualified (10.31) [+0.21] Laser Sniper (Hit) - Initiated (9.45) [+0.64] Brawler (Hit) – Initiated (8.80) [+0.05] Mounted Laser (Hit) - Apprentice (7.48) [+0.60] Ranged BLP (Dmg) – Apprentice (7.35) [+0.46] Ranged Plasma (Dmg) – Apprentice (6.84) [+0.46] Ranged Gauss (Dmg) – Apprentice (6.84) [+0.46] Paramedic - Apprentice (6.25) [+0.20] Whipper (Dmg) – Apprentice (6.18) [+0.21] Grenadier (Dmg) – Apprentice (6.06) [+0.39] Evader - Amateur (5.97) [+0.27] Knifefighter (Dmg) – Amateur (5.96) [+0.20] Swordsman (Dmg) – Amateur (5.93) [+0.20] One Handed Clubber (Dmg) – Amateur (5.91) [+0.20] Two Handed Clubber (Dmg) – Amateur (5.91) [+0.20] BLP Sniper (Hit) – Amateur (5.87) [+0.38] Gauss Sniper (Hit) – Amateur (5.58) [+0.37] Plasma Sniper (Hit) – Amateur (5.58) [+0.37] Dodger - Novice (3.98) [+0.12] Mounted BLP (Hit) - Novice (3.90) [+0.34] Grenadier (Hit) – Novice (3.63) [+0.34] Mounted Grenadier (Hit) - Novice (3.61) [+0.34] Whipper (Hit) – Beginner (3.53) [+0.13] Knifefighter (Hit) – Beginner (2.91) [+0.05] One Handed Clubber (Hit) – Beginner (2.84) [+0.06] Gunner (Dmg) - Beginner (2.64) [+0.35] Swordsman (Hit) – Beginner (2.62) [+0.06] Decoy Dispenser - Beginner (2.60) [+0.13] Two Handed Clubber (Hit) – Green (2.59) [+0.05] Gunner (Hit) - Green (2.39) [+0.28] Captain - Unskilled (1.36) [+0.06] * Manufacturing * Mechanical Engineer - Initiated (8.49) [+1.93] Laser Weapons Engineer - Novice (4.35) [+0.78] Powerfist Engineer - Novice (3.90) [+0.70] Electronics Engineer - Beginner (3.47) [+0.76] Metal Engineer - Beginner (3.46) [+0.75] Tailor - Beginner (3.41) [+0.56] Armor Engineer - Beginner (3.35) [+0.73] Tool Engineer - Beginner (3.35) [+0.73] Attachment Engineer - Beginner (3.35) [+0.73] BLP Weapons Engineer - Beginner (3.32) [+0.70] Shortblades Engineer - Beginner (3.25) [+0.69] Longblades Engineer - Beginner (3.24) [+0.68] Carpenter - Beginner (3.24) [+0.71] Plasma Weapons Engineer - Beginner (3.24) [+0.71] Gauss Weapons Engineer - Beginner (3.24) [+0.71] Tier Upgrader - Beginner (3.09) [+0.33] Vehicle Engineer - Beginner (3.02) [+0.66] Projectile Launcher Engineer - Beginner (3.02) [+0.66] Enhancer Manufacturer - Green (2.35) [+0.50] Material Manufacturer - Green (2.23) [+0.50] Vehicle Structural Engineer - Green (1.81) [+0.35] Spacecraft Engineering - Unskilled (1.40) [+0.12] * Resource Collecting * Resource Gatherer - Beginner (2.83) [+0.10] Treasure Hunter - Mediocre (0.71) [+0.03] Surveyor - Weak (0.58) [+0.02] Prospector - Weak (0.58) [+0.02] Archaeologist - Weak (0.53) [+0.09] Driller - Weak (0.52) [+0.10] Miner - Weak (0.40) [+0.08] * Mind Force * Sweat Gatherer - Trained (12.72) [+0.06] Electro Kinetic (Dmg) - Amateur (4.76) [+0.20] Pyro Kinetic (Dmg) - Amateur (4.76) [+0.20] Cryogenic (Dmg) - Amateur (4.76) [+0.20] Jammer - Green (2.54) [+0.07] Biotropic - Green (2.13) [+0.07] Electro Kinetic (Hit) - Unskilled (1.46) [+0.04] Pyro Kinetic (Hit) - Unskilled (1.46) [+0.04] Cryogenic (Hit) - Unskilled (1.46) [+0.04] Telepath - Unskilled (1.44) [+0.02] Translocator - Unskilled (1.36) [+0.03] * Miscellaneous * Pet Handler - Amateur (5.18) [+0.48] Animal Tamer - Novice (4.47) [+0.41] Humanoid Investigator - Beginner (3.09) [+0.19] Mutant Investigator - Unskilled (1.48) [+0.05] Colorer - Mediocre (0.82) [+0.04] Robot Investigator - Mediocre (0.70) [+0.06] Technology Investigator - Mediocre (0.70) [+0.06] Animal Investigator - Mediocre (0.70) [+0.03] Face Sculptor - Poor (0.28) [+0.01] Hair Stylist - Poor (0.28) [+0.01] Body Sculptor - Poor (0.28) [+0.01] * Skill Points & Attributes * Total - 29,951 [+2,080] Health - 102 [+1] Agility - 46 [+0] Intelligence - 31 [+1] Strength - 27 [+0] Psyche - 25 [+1] Stamina - 1 [+0] * If you want to read even more details, you can do it on my blog post. *
2016 Summer action plan While I’m totally happy that I managed to acquire my second apartment and it really was a dream came true, the purchase left me in a rather delicate situation – I had to sell most of my other stuff and I still have a 450 PED debt, for which I’m paying a 5% monthly interest. And since no-one likes paying interests, especially at a monthly rate which is rivaling with AUDs or CLDs yearly rate, it’s quite obvious that my priority for this summer will be to pay, or, at least to reduce my debt, while, of course, still respecting my three golden rules: 1. Don’t deposit any RL$, except an initial deposit of $180 which is a bit less than what I paid for my apartment; that restrictions includes receiving money for any out-of-game “jobs” (like listening to online radio, completing surveys or anything like that). 2. Never accept any gifts (neither in RL$, PEDs or items) from someone else; also, don’t accept any tips from other people, but just stick with a plain 1 PED / hour fee for any service I might provide (which, at the moment, are healing or support damage). 3. Never buy materials or items that are still achievable via normal in-game mechanics (like hunting, mining or crafting) from other people, but gather or craft them myself; so, the only items I am allowed to buy are those that are no longer achievable by any other ways. So how exactly do I plan to achieve this? Well, here’s the detailed action plan: 1. I intend to play EU for a total of 20 effective hours per week (not more, not less); while not necessarily a strict rule, the plan is to play four hours per day during week days and not at all during weekends, which will be reserved for real life activities. 2. Since paying interest is neither smart or fun, my main (or better said sole) priority for this three-months cycle will be to try to raise enough money to pay my debt (caused the purchase of the barracks) and, eventually, to buy-back my dog. 3. One of my priorities, at least for the foreseeable future, will also be represented by my pet walking service, which allows me to earn not only a small “salary” of 1 PED per day, but also some free skills, while not spending any effective playing time. 4. If I’ll get any offer for the other services that I’m providing (which, at the moment, are healing and support damage), which would allow me to earn not only 1 PED per hour, but also quite a few free skills, that would represent my next priority. 5. Otherwise, I’ll spend my time sweating (not swunting), since this should still allow me to earn not only 1 PED per hour and a bit of skills (although much less than in the case of the previously mentioned jobs).