OK, here are some advises (tested by myself every day, even twice per day) after the patch, even after I stopped hunting myself, just for knowledge sake: - punnies - 99% density at old place on road between Repulse and Repulse Academy - thugs - like 60-80% density at old place between Repulse Academy and the little lake; by far best place to hunt them; also like 20% density on Kestrel Digsite, but no sense to hunt there (unless if teamingup with some other people hunting bandits/thieves) - bandits - 60%+ density (but spiltted with thieves) at Kestrel Digsite; first place to check up - there are for sure either lots of bandits, lot of thieves of a fair number of both, depending who hunted before (my personal advice - team up with someone hunting thieves and you are guaranteed to both finish the daily in less than one hour there; lower densities (10-20%) at Repulse, Victorious, Implacable - thieves - 60%+ density (but spiltted with bandits) at Kestrel Digsite; first place to check up - there are for sure either lots of bandits, lot of thieves of a fair number of both, depending who hunted before (my personal advice - team up with someone hunting bandits and you are guaranteed to both finish the daily in less than one hour there; also fair density (like 20-40%), but mixed with tons of maturities (some which hit hard) at Victorious; lower densities (~10) at Repulse and Implacable At least about Kestrel: my personal guess is that thieves and bandits share spawns, while thugs have their own percent - even after hours of people hunting only bandits and thieves, didn't noticed percent of thugs to raise a lot. So my guess is that it doesn't do any help to try to kill thugs forcing spawn of thieves/bandits; instead just team up with someone killing the other maturity or just announce on chat that the place is swarmed with thieves/bandits and someone will sure come. I did that and never ever run out of mobs to kill.
A quick reply, I'm not able to read through all comments but in the original post there is no mention of the Oratan killpoint mission. I would like to confirm the Oratan Prospectors do not count towards the Oratan killpoint iron mission.
Oops, I kinda assumed that was known, since the Prospectors have their own daily missions. But yeah, it would be clearer to mention it specifically. Thanks for pointing that out: I'll ad a note to the OP.
....so where are all the Vandals?? Robot Factory = 0 Kestrel = 1 Implacable = 1 Victorious = 5 ....loads of everything else though. So much for a 'daily'
Isn't it more likely that there are more people now who have advanced to Vandals? So basically the same thing that happened with the Thugs, Bandits, and Thieves before? Because I was at Victorious yesterday, and half were Thieves, the other half were Vandals. Or maybe they just returned from their vacation. Btw, for people starting the Dailies, I've put some basic tips at the end of the OP: "Tips for doing the IFN Daily Challenge: Oratan Payback Mission." And some links about: "What is this IFN Rank / daily mission for?"
I discovered a Pickaxe PA-27 (L) yesterday, it dropped from a Looter (finally lived up to their name heh). All the data is already in entropedia and the pick itself is on auction for a modest MU if anyone's interested
Heyya, can you add the following to the Loot List, both found on Prospector Thieves [Basic Cloth Extractor] [Basic Skin Color Set] Thanks StarDrifter
Thank you both for posting the drops. They've been added to the Loot list. And gratz on the discovery! If we keep swiping their weapons, we might eventually end up with their awesome Spears.
To kill the 100 Vandals today, in order to force the regens since there were so very few readily available Vandals around at Robot/Victorious/Implacable required me to kill 236 Prospectors in total. Now that is a broken spawn!! It wouldn't be so bad if the 136 extra actually counted towards something.
Me again ..... Can you point me where there is a dependable Looter spawn? Took me 2h15m chasing around various sites to get my 100 Looters today. Implacable is only spawning Bandits and Thieves for me, despite clearing the field and although Robot Factory has a few, as it's a native Vandal spawn, Looters aren't regen'ing either. [paranoid mode] it's either that or these spawns are dynamically changing when I arrive [/paranoid mode]
Update for the spawn list... Menace has been spawning at victorious as well... very small numbers, but they ARE there... Usually like 1 - 2 per spawn, Max.
Shoulda been with me when I finished my bandits and started on thieves at Victorious this morning... Once I finished the bandits, and started focusing on thieves, it got to where I couldn't find any thieves hardly at all, but there were nearly 100 bandits, about 35 - 40 looters, 20 or so vandals and 2 menaces... lol OH and about a dozen thugs. lol
Thanks, it has been changed in the spawn list. Since there are so few of them, I never managed to run into one of them. But in comparison to the other spawns, this does make more sense.
Finished the 60 iterations of Oratan Payback Mission VI today and received IFN Warrent Officer C1. The Payback MIssion VII was available: 100 Menaces, Repeat every 20 hour for 60 days, same as VI. The reward after finishing the first iteration of VII was the same as VI: 4ped ammo.
Not sure if it was the result of the june patch but krestal is overrun with thugs. They are at least 50% of the spawn currently.