1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Other Dear Arkadia Studios, can we please get an official comment on the bugged key loot?

Discussion in 'Bug Reports' started by Artrat, Jul 15, 2013.

  1. AxeMurderer

    AxeMurderer Active Member Pro Users

    Messages:
    492
    Likes Received:
    126
    Trophy Points:
    43
    I must be lucky then. With one of the first instances lvl 2 or 3 we looted unlimited nano corosive chip 3. The MU is enought to cover the losses for the next 10 instances :)
     
  2. Dan59

    Dan59 Active Member

    Messages:
    231
    Likes Received:
    42
    Trophy Points:
    28
    Sorry no track or excel but i think is same as hunting. For key 7 that i did most i can say that TT of looted 2 boxes is about 650 peds. ( 200-300 peds on each treasure box, first one seem give less and biger one litle more)
    Hunting mostly with chip. For profit maybe i shud use my pistol without enhancers and go trought without armor but that seem like a job and not fun.
     
  3. Artrat

    Artrat Member

    Messages:
    39
    Likes Received:
    19
    Trophy Points:
    8
    No worries, thanks for the info :).

    My armour costs have never been more than 4% of total cost for these runs, so I'm not sure that would help :(
     
  4. Fifth

    Fifth Member

    Messages:
    133
    Likes Received:
    6
    Trophy Points:
    18
    Tested Key 3 yesterday, 70% return like a clockwork.

    No big surprise there, ofc... Was 1st time for me to run Key 3, the (absence of the) level of mobs in there was a bigger shocker lol. Can't imagine what the Key 1 looks like then? Only L0 raktas and Ubo as the boss mob? :p

    Anyway, it's a pity we can't run instances, Arkadian nights are so long and dark. This time got the missing loot back with a crafting run, but can't rely on this "solution" every time... :/