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Weapons ~ECO

Discussion in 'Ask an Adviser' started by thelegend77, May 15, 2013.

  1. thelegend77

    thelegend77 Member

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    May I know which are the best guns for A lvl 8 laser sniper? Eco AND LOW mu. I maxed my breer m1a already
     
  2. Norm

    Norm Member

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    Firstly, I'm fairly new to Arkadia, so someone more experienced than me can probably give you better advice on the availability of weapons here.

    Secondly, as you may already know, it is more economical to only hunt with weapons you have already maxed because you'll eliminate wasted shots (showing up as "Miss" on your screen - you can't eliminate the shots that show "Target Evaded Attack")

    Having said those things, there are several decent weapons you could use, but it really depends on what mobs you are hunting.

    A good all-around weapons for your level is an S.I. HK110. It is unlimited, so once you buy it, you can repair it without having to pay markup. It does 3.1 damage per second (dps) at an eco of around 2.86 damage per pec (dpp). Since it's available at the Cyrene TT, you should be able to get it from someone on Arkadia for TT+1 (though I haven't really looked around to see if anyone is offering it in their shop).

    If you're hunting something a little bigger, the Breer M2a (L) would give you 7 dps and eco of 2.8 dpp, and has the added benefit of increasing dps and eco by attaching an A101 amp - not sure if you have one or want to spend the ped to get one right now, but something to keep in mind.

    You're best bet is to check out entropedia here, and you can easily do your own comparison based on the mobs you're hunting. You can do use the Weapon Compare tool to compare different weapons to each other. If you have more questions about using entropedia, let me know.

    Also, if you're planning to hunt specific mobs, it would be helpful to know what mobs, so we can tailor our advice based on that information.
     
  3. narfi

    narfi Active Member Pro Users

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    If you are lvl 8, then you will want to be using guns that are recommended around lvl3.

    Recommended lvl means you can start using them, but they are not economical until maxed which is usually about 5 lvls later.
     
  4. thelegend77

    thelegend77 Member

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    thx for the advice guys! =))
     
  5. Gewitter

    Gewitter Active Member

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    If you want eco, you can look on Xent Tech Light Rifle X2 and X3 (Cyrene rifles)
    SIB starts for X3 at level 8. You can found this rifle (X3) in my Shop ;)
     
  6. KikkiJikki

    KikkiJikki Well-Known Member Pro Users

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    I want to re-iterate the point from some of the earlier posts that if you want to hunt eco then its best to use maxed weapons. On Arkadia, I would suggest you stay with the TT weapons until your Hit and Damage both reach lvl 10. Non TT weapons start SIB around lvl 4-7 so to max them you would need to be lvl 9-12 in both hit and dam. You can easily tell if you maxed by checking the stats on the weapons and confirm:
    - ur hit is 10/10
    - ur crit chance is 10/10
    - ur damage interval is equal to the max damage interval

    The TT weapons theoretically have lower dpp than the M1A you have been using but there is no MU on the TT weapons. I don't know what MU you are paying on the M1A but once you take that into account you may find the dpp's pretty close.

    And entropedia is your friend. You can check the dpp there, you can make it adjust the results to reflect
    - MU paid
    - your lvl
    - amp used.

    If you are tempted to use an unmaxed weapon, then use entropedia to check what impact it has on your dpp.

    Have a look at amps, they can really enhance your dpp and dps if you pick the right one for your weapon. The best laser amps are the Omegaton unlimited amps (A10x, A20x), but the arkadian hotfoot series is pretty good also, depending on the MU you pay.

    Regards,
    KikkiJikki
     
  7. thelegend77

    thelegend77 Member

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    Gewiter, where's ur shop? I may take a look
     
  8. Gewitter

    Gewitter Active Member

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    In my signature you can find link to Shop site and map

    Celeste Harbour North TP - Left from Therminals (nearest Shop)

    Celeste North 8
     
  9. thelegend77

    thelegend77 Member

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    lol urs is xent tech x3.. looking for X2 haha
     
  10. Gewitter

    Gewitter Active Member

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    For X2 better to look on Calypso Auction
     
  11. Neil

    Neil Adviser Pro Users Arkadia Adviser

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    What KikkiJikki said is correct: if you're concerned about eco, only use weapons you're maxed on and get the largest appropriate omegaton A10x amp that will work with the gun. The amp will make a huge difference in economy, though you have some extra upfront investment. Also consider the laser pistol as those tend to be more economical than the lasers if you're spending a lot of time shooting mobs up close. Consider the amp as an essential upgrade for economy.
     
  12. thelegend77

    thelegend77 Member

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    Yeah, I have amps. A101 (mentor lent those to me) and I bought an A103 at a very cheap price (although I didnt need it that time which was when i was a week old here, a guy needed peds badly and wanted me to buy it lol).
    My mentor also asked me to use pistols. But which range of pistols are eco?
     
  13. Neil

    Neil Adviser Pro Users Arkadia Adviser

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    You can check any weapon dmg/pec using the weapon compare tool: http://www.entropedia.info/WeaponCompare.aspx

    Fill in the markup, the amp you use and your skills and it will tell you. Anything under 2.8 should probably be improved, anything over 2.9 is excellent.
     
  14. Gewitter

    Gewitter Active Member

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  15. Neil

    Neil Adviser Pro Users Arkadia Adviser

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  16. starfinder

    starfinder Member

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    If you scan your skills using jedgree's skill scanner, and upload the skills via CSV to Entropia Life.. you can get a list of all the weapons and which type of damage (and economy) you can expect from every single weapon at its current markup. :)
     
  17. Kinnison

    Kinnison Active Member

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    Just to be clear: The reason for using pistols is twofold. First, pistols tend to be lower damage per shot but fire more quickly - which reduces the amount of overkill that you're saddled with. (If the mob has 5HP left and the gun you're using does a minimum of 10 damage per shot then you're wasting both ammo and weapon decay - and the latter might have MU added to it, to make things worse.)

    The second point is related to the first. Assuming you are using UL amps, the cost of repairs for these doesn't have MU added to it - obviously - which is not the case for most guns; all except TT weapons have at least some MU. This matters, because the damage from the amp will be a greater proportion of base damage for pistols or other fast-firing but low-damage weapons than for slow-firing carbines (or rifles, but laser rifles are actually quite rare).

    Finally, use a weapon suited to the size of the mob you're hunting and carry a finisher weapon. The reason for both these is avoiding overkill. It's fun to one-shot a mob - but it will cost you, in the long run. And if the mob is nearly dead then switching to a low-damage weapon for the kill shot can save you money. My rule of thumb is to use a weapon that will kill the mob you're hunting in something like 4-10 shots. YMMV.