here they go again.... -------------------------------------------------------------------------------- Developer Notes #2 This Entropia Universe Buzz article is part of a new series of Developer Notes where the development team at MindArk will share various tips and bits of information about Entropia Universe with our participants. Some Developer Notes will address important issues that we have noticed being discussed on community forums, while others will be prompted by feedback and questions received via support cases. Our goal with the Developer Notes series is to help participants better understand MindArk’s goals for Entropia Universe, and hopefully correct several misconceptions that have arisen within the community that we feel might help participants make more informed decisions for their avatars. We hope that you find the Developer Notes article series interesting and informative. Efficiency Matters - One issue that we have noticed being discussed quite frequently on community forums such as PlanetCalypsoForm.com is the concept of efficiency (sometimes referred to as economy), especially with regard to hunting tools such as ranged and melee weapons. A growing number of participants seem to have adopted an approach based on the theory that “economy does not matter”, a theory apparently based on (faulty) field tests or other experiments. We would like to state here very clearly that avatar skills and efficiency on the tools used do indeed matter a great deal, and have a very significant effect on overall returns in all Entropia Universe professions. Any playtest experiments, theorycrafting or other analysis you may be presented with which indicate or suggest that efficiency does not matter are thus flawed either in their conception, data collection, data analysis or conclusions. Personal Lootpools - Many of the theories which suggest - inaccurately - that efficiency is unimportant will often employ the concept of a “personal lootpool”, claiming that the “system” will eventually provide a sort of compensation to avatars who have been operating in an inefficient manner. Such theories are very much misguided. There is no such thing as a “personal lootpool” for individual avatars, and there is no system in place which tracks each avatar’s returns over time, or which provides compensation to individual avatars. As a result, long-term results in Entropia Universe are directly related to the choices made by each participant, and those who approach their chosen profession in an efficient manner will find more success than those who do not. Overall this is a very positive thing and an important part of the Entropia virtual universe concept, as it allows those participants who spend the time and effort to approach their activities within Entropia Universe in a smart way to improve their chances of becoming successful, just like in the real world. ---------------------------------------------------------------------------------------------------- http://www.planetcalypsoforum.com/f...oper-Notes-2&p=2951585&viewfull=1#post2951585
Most important part is quoted below. It would have been a stupid concept and now we have the proof: it's just bullshit, when someone says, he knows how this works . And many many of us said this over years now, I am happy, that we we see, we were right and "personal loot pool" guys were wrong, lol
Developer Notes #2 http://www.entropiauniverse.com/bulletin/buzz/2012/6/5/Developer-Notes--2.xml BULLETIN LATEST BUZZ Developer Notes #2 This Entropia Universe Buzz article is part of a new series of Developer Notes where the development team at MindArk will share various tips and bits of information about Entropia Universe with our participants. Some Developer Notes will address important issues that we have noticed being discussed on community forums, while others will be prompted by feedback and questions received via support cases. Our goal with the Developer Notes series is to help participants better understand MindArk’s goals for Entropia Universe, and hopefully correct several misconceptions that have arisen within the community that we feel might help participants make more informed decisions for their avatars. We hope that you find the Developer Notes article series interesting and informative. Efficiency Matters - One issue that we have noticed being discussed quite frequently on community forums such as PlanetCalypsoForm.com is the concept of efficiency (sometimes referred to as economy), especially with regard to hunting tools such as ranged and melee weapons. A growing number of participants seem to have adopted an approach based on the theory that “economy does not matter”, a theory apparently based on (faulty) field tests or other experiments. We would like to state here very clearly that avatar skills and efficiency on the tools used do indeed matter a great deal, and have a very significant effect on overall returns in all Entropia Universe professions. Any playtest experiments, theorycrafting or other analysis you may be presented with which indicate or suggest that efficiency does not matter are thus flawed either in their conception, data collection, data analysis or conclusions. Personal Lootpools - Many of the theories which suggest - inaccurately - that efficiency is unimportant will often employ the concept of a “personal lootpool”, claiming that the “system” will eventually provide a sort of compensation to avatars who have been operating in an inefficient manner. Such theories are very much misguided. There is no such thing as a “personal lootpool” for individual avatars, and there is no system in place which tracks each avatar’s returns over time, or which provides compensation to individual avatars. As a result, long-term results in Entropia Universe are directly related to the choices made by each participant, and those who approach their chosen profession in an efficient manner will find more success than those who do not. Overall this is a very positive thing and an important part of the Entropia virtual universe concept, as it allows those participants who spend the time and effort to approach their activities within Entropia Universe in a smart way to improve their chances of becoming successful, just like in the real world.
Wow. You know something's changing for the better inside of MA when they can finally come out and say something like this. The fact that no personal loot pools exist is huge... it means you can rejoice when you get hofs and globals on TT resources.
yea i kinda dont believe it myself. I guess my problem is I believed in the theory that eco didn't matter so much but not in personal loot pools so i'm still kind of torn. I think Areas have loot pools and if your not eco the area you are in fills up faster. This is why i hunt not eco in areas that i am by myself not in heavily hunted areas. And for the most part it works for me so hard to tell me it doesn't. Also when i say i'm not playing eco that doesn't mean that i'm using like a uber weapon that i dont have skills for i'm just talking about that stupid dmg/pec variable difference that sometimes is very very small. or say using Mindforce that appears to not be eco at all. Still kind of interesting though. To play the other side like you said and calling them liars this could be a result in eco weapons dropping in markup price, but i'm not sure thats even happening does anyone else?
Also, Kitten's copied text retained the formatting from the website and is almost unreadable using a skin that has white.
Playing devils advocate I gotta throw a little wrench in this information they released. If efficiancy plays such a huge factor...Maybe one of the math wizz's here could explain amp gambleing miners on FOMA and the crafters who spam massive amouts of ped on crafting amps simply to end up tt'ing most of them to me? They seem to be getting a fair share of big hits for such a seemingly ineffeciant way to play. Where on the other hand I mine without amping, use 7 different finders so I can find something dam near anywhere I go and yet cant squeeze a 5 dollar global outta the pool more then once a month on average. 85% or more of my claims are level II or II irregardless of finder or area soo splain this efficiancy thing again to me?
Thats because we all only can see what they *get* and not what they *put* in before. It's same with hunting. When you see some ppl with big globals HOFs nobody should ask "damn, why he/she again...". Better asked what they have spend before to get this. It is looking good on Tracker stats for some, but I doubt it is looking good on PED card or bank account. I have given up to make general theories about loot. Only thing I know (maybe only I *think* I know.. ) is, which way for *me* is better than other to don't loose too big over the long run.