Don't know if it bug but after Update 12.6.1 creature population greatly lowered', got report from calypso and in there creature population did not changed
Samething with Halix around Steadfast, previously I'd have 15-20 on radar now the most I've had today is 3.
Nusul at celeste outpost, tiarak west of dauntless, halix stalker around Taipan areas have almost no mobs. Pretty annoying hope it gets fixed asap -Bemo-
Korwil, Otorugi, Beladoth, Kamaldon almost extinct. If it's a nerf, Arkadia will surely be a barren planet now.
Two threads on this subject merged for the Devs to see it all in one spot. I too heard of the low to pretty much gone spawns around Arkadia as well as other planets, so hunting last night didn't hold much promise (except for the Scoria who seemed ok and gave out an ATH woot! ). I know the patch included a fix to reduce spawn size and aggro on Cyrene, but honestly can't see how that was spread to other planets as well
Confirming this is annoying as hell I only wanted to skill the blades - switched areas and the Oro have taken a holiday lol [edit] here's a picture of oro central below fearless firebase View attachment 3960
Boring .... Real Boring, to just run around and enjoy the nice Landscape and Flora , i hope there come more Animals back, otherwise i will think about to reduce my Time on this Planet .....
Thanks for all the feedback guys, I've passed on the details to Mindark to ensure the spawns are fixed as quickly as possible. Edit: can confirm MA are working to fix the issue
Come on guys they're just making it more realistic it's like real hunting now where you sit in a tree for hours and hours waiting for your prey to walk by. on a side note that could be cool to have some like rare creatures spawning where you did have to hunt it down. be cool to have as like a boss type mob not shared loot but something you want a team of like 6-12 to kill it that rarely shows up or something and always has something cool in loot. Only have one spawn at a time and have it just roam all of arkadia. some newbie finds it and calls in the troops to take it down.
Yeah but then we need a rifle so we can one shot the mobs too as irl (dont want to cause unnecessary suffering) as long as the bold part is taken care of this would be kinda cool, not too aggro tho but ofc not no aggro either
I shot 2 moobz today. It took me 10 mins. to find the second moob. I'll just go to bed now lol! (second moob had 45 ped = no complaints ) fix it MA!! yo Dave, good to see you are confirming the MA fix! cheers, B³
Guess it was a cockup then ... :/ Arkadia Mob Spawns? I'm curious if the reduced spawn density on Arkadia is intentional or not. I drove around in my pod on the various LA's that I frequent looking for LA markers or fertilizer stations just in case MA decided it was time for the LA owners to start managing the spawns themselves but I didn't see any. Maybe I didn't look hard enough though. Or .. putting my part time conspiracy theorist hat on .. is this another MA oversight or mistake or misclicked setting that would make Arkadia a not so good place to hunt, thus making the current event robot on Calypso more attractive. Sort of like forgetting to flip the "yeah let’s give them some loot switch" a few vu's back. Could just be a typical cockup or whatever I suppose. But having to fly around to find a few mobs to hunt is not so fun. However, if perchance it is because the LA owners have not stepped up and feed the fertilizer station, you guys need to pay attention Apologies if someone has posted on this previously.
Oweko the same, tried pretty much all spots, with 4-5 different mobs, oh well good thing I do mining for fun, so I am not bored while waiting for the Aliens to bring back the mobs they took for probing