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So, is it the intra planet trading dead????

Discussion in 'Miscellaneous Discussion' started by dendricala, Oct 9, 2011.

  1. dendricala

    dendricala Member

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    So those genius of MA scaled the Universe, fair. They also introduced warp, cool. But now to fly between planets take for ever, and between wing, truster, warp, fuel, etcetc for a player fly to another planet is becoming very expensive. Not sure about the price to fly with a wing/warp from Calyspo to Arkadia, but looks like is no more a popular amount of ped. My question is? is with this the trading between planets dead? is MA make the life difficult to us to help the owners of large vessels?? MA want that each one stay in his own planet using the space just like PVP?
    What do you think about? do you have some first hand data about the time/cost/ to fly between planets w/wt warp?
    thx
     
  2. Jenny ferr

    Jenny ferr Well-Known Member Pro Users

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    I got for vtol mk.I but doubt thats what you're asking for ;)

    I'm also interested in the data for large vessels

    Sleipnir Mk.I (L) information (Ark to Caly)

    Fuel cost: 1,14ped (surface to surface)
    Flight time: 1hour 19min 32sec (atmosphere to atmosphere, straight line no pirates)
     
  3. Milena

    Milena Adviser Pro Users Arkadia Adviser

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    For MKII it is 1 hour 15 minutes ^^...and btw you cant attach warp drives on a quad wing.....afaik only on motherships and privateers....with a quad you need atm 40 minutes from caly to ark .....costs i havent covered yet...a few pec on oil more thats all afaik ;)
     
  4. dendricala

    dendricala Member

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    pls can you confirm that warp is just for large vessels???? so if you want to be a pirate in order to attack a vessel you need mines, pray than a vessel bump them, then be sufficient wing to take it down but still the vessel can warp again................... i see all this always more and more complicated................. and just for how many 10? 20? large vessels in game????
     
  5. Neil

    Neil Adviser Pro Users Arkadia Adviser

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    If you want to trade items in space, trade the crafted items that are not lootable. I recommend no one bring any lootable items into space. For certain BPs like welding wire, this presents a problem.
     
  6. Milena

    Milena Adviser Pro Users Arkadia Adviser

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    warp is only for motherships and privateers (formaly hangarships)...have the infos from a hangarowner ;) confirmed from a MS owner...
     
  7. dendricala

    dendricala Member

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    so only the large vessel owner can actually trade................. very nice (for them i mean)
     
  8. KikkiJikki

    KikkiJikki Well-Known Member Pro Users

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    Well thats not true. You can trade in a quad or slep but is v slooow.
     
  9. dendricala

    dendricala Member

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    you right, at the end if people don t fly around the universe, what the problem???? In any case np for calypso at least
     
  10. Strash

    Strash Member

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    the fuel costs never changed btw
    they were adjusted to be the same as before.
     
  11. dendricala

    dendricala Member

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    yes but the warp for large vessel only is a huge limitation imo
     
  12. Manny

    Manny Member

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    Motherships and Privateers are supposed to have some advantages compared to the smaller, cheaper ones.

    Haven't you watched Battlestar Galactica? Only the big ships can "jump" ;)
     
  13. dendricala

    dendricala Member

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    OMG you are so wrong. pls watch the new battlestar galactica and you will see that also wings jump. At the contrary this not happen in Stargate Universe
     
  14. Manny

    Manny Member

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    Only FTL capable colonial fighter was the (unique) Blackbird. Go ahead, check :)
     
  15. AttacKat

    AttacKat Active Member

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    To OP:

    It may seen to be a limitation, but also we need to keep in mind that this is the 2nd modification MA has done about "Space", so you can be sure there will be more to come.

    Maybe they are setting up space for additional ships/equipment. If such is the case, then you now can further break down ship types by range/speed classifications.

    jc
     
  16. dendricala

    dendricala Member

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    you right..... so this could be applied to any other viper if necessary i guess ;).
    Back in topic, i really don t see any needs to give just to few people the possibility to make fast trade between planets. A lot of those people brought the ship just for fun
    http://www.planetcalypsoforum.com/f...p-make-money&p=2818982&viewfull=1#post2818982
    and this is more than fair. But this can impact the universal trade..... and the effects here on Arkadia are evident. I hope MA will extend the warp option to any flyship
     
  17. BB BB Punisher

    BB BB Punisher Member

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    You are right mostly...but fyi welding wire is no longer lootable in space
     
  18. Harvest

    Harvest Member

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    To me it makes sense. Now it makes a difference in between shipping and moving.They want you to spend longer time on planet. Before the MS's main advantage was its ability to be upgraded making it very strong but still slow. This way ppl can pay to take a quicker and possibly more secure flight.

    I havent flown on a MS since the warp drives came out, so im not sure how they work movement wise. I was thinking it would work like a tp chip and would be some what like pvp areas. When a flag appears, hit the warp button and where you end relies on your skills.
     
  19. Neil

    Neil Adviser Pro Users Arkadia Adviser

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    My point was not that welding wire is lootable (it isn't) but that the BP uses lootable resources from different planets. In order to make welding wire, you need Alternative ingot from RT and Ospra ingot from Arkadia... and since you have to bring these into one place to craft, you need to take at least one through a lootable zone. Now what you can do is summon one person from RT with alternative ingot to a mothership and summon another with Ospra from Arkadia to the same ship. The two people share resources and craft in space. Is there a crafting terminal on a mothership? If not, you can craft at Howling Mine.
     
  20. Ben Coyote

    Ben Coyote Member

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    Sleipnir Mk.I (L) information (Ark to Caly)

    Fuel cost: 1.14ped (surface to surface)
    Flight time: 1hr 19min 32sec (atmosphere to atmosphere, straight line no pirates)

    Sleipnir Mk.II (L) information (Ark to Caly)
    Fuel cost:
    Flight time: 1hr 19min 32sec (atmosphere to atmosphere, straight line no pirates)

    Quad Wing Interceptor (L) information (Ark to Caly)
    Fuel cost: 1.28 PED (Launch to landing)
    Flight time: 45min 10sec (atmosphere to atmosphere, straight line no pirates)

    This last bit of information i did myself for the quad. Of ocurse one thing is that I noted all the launch points that might save fuel into space.
    Even a vertical costs more fuel in the flight into space. so you have to fnd the highest points on each planet to get the least amount of fuel burn.

    Also with Re-entry I have found a perfect trick to use to save fuel on the descent especially when there is no passenger in the vehicle with you. So this too saves fuel, and gets you down quicker..

    But these are just tricks I have learned while in space.

    Benjamin Ben Coyote a.k.a. "The Blind Sniper"



    BUt that