Greetings Colonists, As many of you will be aware, we have been working to overhaul many of the packages and offerings available through our webshop. These new and modified packages will roll out in stages, with the first stage being the replacement of the Starter Packs. These are now available in the webshop. What's Changed? With our new Starter Packs, along with the upcoming Starter Kits, we had a few goals in mind for the redesign: To make the choice of pack simple and less confusing To keep the price points relatively low To keep the contents of the packs focused To make the stats of the equipment more impactful and more cost effective to use Approximately, using the new starter pack guns are over 50% cheaper per hour of play in regards to rate of ammo and decay consumption in comparison to the old Z12 Barbarella (via increased DPP). This makes it better for new players - and a great option for low-deposit players alike. We also opted to include a melee weapon in the Starter Packs as well, to give players the ability to work on both ranged and melee skills right away, for a much reduced cost per hour compared to TT or other options. We also made other changes to the packs such as much increased armor durability, protection stats and the inclusion of a Vehicle Repair Tool in the upgrade pack to prevent the long standing issue of new players being left stranded with a broken vehicle. Starter Packs vs Kits In this update, we are releasing the new Starter Packs, but we will follow up with profession/theme specific kits. We wanted to keep the Starter Packs streamlined, focused, and the price point low. To compensate for this, and to do proper justice to other areas of the game, we will introduce “mini packs” (or kits) at an even lower price point that allow for player agency when investing into a particular area. These kits will focus on things such as MindForce, Taming, Mining etc. More information on those later this summer. The New Starter Packs So allow us to introduce you to the NEW Starter Packs. There are TWO packs now, with one being the first logical choice, and the second being an “upgrade” to the first, that provides distinctly better versions of the items: Contains: Frontier Armor Set 8% Run Speed Set Bonus Protections: Burn 2, Cut 2, Impact 3, Penetration 2, Stab 2 Durability: 20000 Frontier Hunting Rifle DPS: 4.8 Efficiency: 65% Attacks per Minute: 48 Durability: Exceptional Range: 70m Frontier Combat Knife DPS: 3.9 Efficiency: 65% Attacks per Minute: 78 Durability: Exceptional Also uses Universal Ammo Frontier Clothing Shirt Pants Cloak Boots Frontier First Aid Pack Heal: 12.9-17.1 Uses per Minute: 24 Durability: Good Frontier Stimulant Pill 50 hrs Increased Run Speed by 10% Increased Regeneration by 70% Increased Skill Gain by 50% Auto Loot within 40 meters Universal Ammo Contains: Frontier Armor Set, Adjusted 16% Run Speed Set Bonus Protections: Burn 5, Cut 4, Impact 5, Penetration 4, Stab 4 Durability: 20000 Frontier Hunting Rifle, Adjusted DPS: 8 Efficiency: 65% Attacks per Minute: 48 Durability: Exceptional Range: 70m Frontier Combat Knife, Adjusted DPS: 7.2 Efficiency: 65% Attacks per Minute: 78 Durability: Exceptional Also uses Universal Ammo Frontier Clothing Shirt Pants Cloak Boots Frontier First Aid Pack, Adjusted Heal: 21.4-28.6 Uses per Minute: 24 Durability: Good Frontier Stimulant Pill 50 hrs Increased Run Speed by 10% Increased Regeneration by 70% Increased Skill Gain by 50% Auto Loot within 40 meters Frontier 4x4 (Vehicle) Frontier Vehicle Repair Tool (L) Welding Wire Oil Universal Ammo To Conclude We hope that new and existing players alike will find our new packs to be much improved over the previous ones, easier to understand and help them go much further in the game. This is just the start of our changes and additions to the webshop, so stay tuned for more announcements on further developments. Continue reading...