NOTE: I have deliberately left tactical and mechanism information out of this post as not to spoil your warehouse experience. This post is meant for Players that are Smugglers AND that have Completed the Stage 6 Wombana Kill point Mission. Before you start doing these Warehouse Instances (located underneath Celeste Military HQ Tp) make sure you get the IFN Soldier Kill point Mission (From the Smuggler Terminal located between the beds (ground level) at the Smuggler cave (same place where you committed to being a smuggler)) Mob Damage Type (Provided by Sokolade): Impact / Penetration / Burn Estimated at: 30% / 30% / 40% Mobs: L10 IFN Private: Health – Tough (400) L13 IFN Lance Corporal: Health – Strong (640) L15 IFN Corporal: Health – Strong (800) Default IFN Defence Bot MK (Varies) L23 IFN Staff Sergeant: Health 1560 (Mini Boss) L33 Colonel John: Health 3000 (Boss) Loot found in Warehouse 1 (Most can be viewed at Aakas Bazaar (Celeste Harbour South Tp) or Auction Terminal: Armor: [Moonshine Armour Plate 1 (L)] [Moonshine Armour Plate 2 (L)] - From last boss (looted by Dark 666 Evil) [Moonshine Foot Guards (M,L)] [Moonshine Foot Guards (F,L)] [Moonshine Gloves (M,L)] [Moonshine Gloves (F,L)] [Moonshine Helmet (M,L)] - From last boss [Moonshine Helmet (F,L)] - From last boss [Moonshine Arm Guard (M,L)] - From last boss (looted by Dark 666 Evil) Weapons: [S & B Ardenner 30 (L)] [Piron PLR-42 (L)] [Piron PBP-42 (L)] [Ardora Ballista MK6 (L)] [Ardora Ballista MK8 (L)] [Scott & Barlow LR-30 (L)] [Scott & Barlow LP-30 (L)] [S & B Ardenner 36 (L)] [Gravis GBR-23] [Piron PLP-12 (L)] [Melee Trauma Amplifier III (L)] - from Defense Bot Attachments: [Headshot III (L)] [Headshot IV (L)] [S & B Mounted Light P1 (L)] [S & B Mounted Light R1 (L)] [S & B Mounted Light P2 (L)] [S & B Mounted Light R2 (L)] [S & B Mounted Light R3 (L)] [S & B Mounted Light R4 (L)] Other Loot: [Tough Smuggler Special Forces Plush Toy] [Tough Smuggler Plush Toy] [Smuggler Droid Plush Toy] [Wanted Poster] [Do Not Trust Poster] [We Find You Poster] [LAW-20 Smuggler Poster] [Creature Control Capsule - Moonshine Mech Mk1] [IFN RML-136971] (Laptop) Common Loot: [Animal Eye Oil] [Fine Wool] [Thin Wool] [Wool] [Animal Hide] [Tier I Component] [Tier II Component] [Socket II Component] [Socket III Component] [Focus Lense Component] [Electronic Stabilizing Component] [High Definition GUI Component] [Interactive Simplifier Component] [Inferior Cloth Extractor] [Advanced Stone Extractor] [Animal Oil Residue] [Robot Component Residue] [Robot Heat Sinks] [Robot Low-Loss Link Cable] [Blazar Fragment] [Nova Fragment] [Foundation (Chocolate)] [Shrapnel] [BLP Pack] [Weapon Cells] Spoiler: Warehouse 1 Tips & Tricks 1. The IFN Warehouse is located underneath the Celeste Harbor HQ (Tp with same description) 2. Before Starting the Warehouse Instance grind, ensure you have the missions: A. Smuggler Combat Training (IFN Soldier Kill point) Mission; from the Smuggler Mission Terminal located at the Smuggler Cave. B. The Smuggler Plate upgrade mission; from Kate located at the New player starter area. (There are 2 missions from Kate and you might have to re-log after accepting the 1st in order to get the 2nd. One is for Upgraded UL Plate, the other is for Upgraded (L) Plate. 3. The Instance is a PVP environment, using [Next Target] will target your Team mate 1st, be mindful not to shoot your Healer or Team mate. 4. The Mob targeting frames are a bit sticky inside, there are 2 solutions for this: Play in 1st person mode or in 3rd person but change the view to [Over the shoulder] 5. The instance consists of 4 rooms, connected with tunnels, clearing all spawns in a room will prompt the tunnel door to open. 6. When you qualify to raid the IFN of all their precious goodies and supply stores, you might find yourself invited to a #True_Smuggler channel, the members of this channel will assist you when you get stuck inside. 7. It is possible to run the instance in different ways; you could trigger addition mobs and even up to 4 extra defense bots in WH 1 & 2 (Think Mini-bosses in WH 3& 4), but rather than spoil this part try it yourself and if too many mobs and a boss rush you, ask for advice in the #True_Smuggler channel. Good luck and have fun. ~ Smugglers, the true defenders of Arkadia ~
PS: you may see a Certificate on the floor whilst running for cover inside, it looks like this: And seems to hint to the [Dropship Certificate], it also looks the same (Thanks to Sokolade)
I have thought about doing a vid but then decided that this instance is so much fun I really don't want to spoil it for someone, it is a bit tricky, so when you complete your stage 6 Wombana / Togo / Navi or Badger mission at AU, Sokolade will invite you (you need the achievement) to a chat channel where members will assist you should you get stuck inside.
Nice post there All that you see above is all u need to know about IFN Warehouses, very well done Dove! Cheers Soko
You can add in the loot available the armour plate 2 and Arm guard M looted on Colonel Jhon just minutes ago Dark
Maybe some info on WH4: Smalles mob: IFN Officer Cadet lvl 43 IF Officer lvl 53 IFN Lieutenant lvl 67 End Boss Colonel Richard lvl 99 I will add some stats later.
I just did My first wh run and wonder is there a chest or something to loot after the boss Guy ? I did a run in wh3 tho this topic Was about wh1 but they are the same i guess
I just completed the Wombana kill point mission, got the message stating I finished it, but cannot proceed. Mission log only shows stage 5 completed, but IFN terminal does not give me an additional Wombana killpoint mission, and the smuggler on the 2d level of the smuggler warehouse tells me to interact with an IFN terminal. I've done that, but cannot proceed. any thoughts or help would be appreciated!
As I understand it, as part of the Codex upgrade the IFN terminals stopped handing out planet specific story missions so the Smuggler story line is DEAD until the developers get re-involved with the world and sort this out with Mind-Ark.
Same as a friend too. Mission chain still broken due to codex. I posted a ticket and in other threads on forum, requesting update from MA.
Just as an update from recent support case. Ark, Dylan, Team? Can we please get bumps to this and get some of these matters resolved. This is a HUGE deterrent and also very confusing. If this is being diverted to you Ark, yet, this happened when codex implementation was added. Can we get some team work between MA and yourselves to get a resolution? From a fellow Smuggler... "Thank you for your report, We will forward all the information to the responsible planet partner, since they might not be able to answer you directly in this case or provide you with more satisfying information about this we would recommend you stay tuned to our news section and feed and keep an eye out for any information about it in future releases. Please rest assured that they will receive your report and any additional information we might receive in similar reports or issues Thank you for your patience and understanding."
You're likely shouting down an empty drain pipe. While a member of the Arkadian Adviser team, I tried for over a year to get an answer on this issue, to absolutely no avail. Ultimately, this led to my resignation from the team. Whatever their reasons are for abandoning everybody who had invested in this path remains a total mystery. It was known long in advance of Codex introduction and long before the scandal that changed their communication culture, in case that has anything to do with it. None of it makes any sense.
Sorry for the late response San. Thank you for the message. It is truly sad. I am currently on ark trying and trying. Just really makes me question and aggravated. You are right. Makes no sense. Just a simple update. That's all. I suppose I will do codex and leave my home of Ark. Very Saddening. Thank you San. Feel free to add me in game. Mundus Pengwinz Decepti