Arkadian Pet Wishlist

Discussion in 'Wishlist' started by happy_hipster, Jul 17, 2021.

  1. happy_hipster

    happy_hipster Active Member

    Messages:
    923
    Likes Received:
    66
    Trophy Points:
    28
    Build a Pet Wishlist

    Im sure the forums of the planets with active devs have these, so Im going to throw my 2 cents in, and invite you to throw yours in, in case our devs ever return from their moon deed crack houses and actually use all that money players wasted on moon deeds to a planet that was abandoned as soon as the check cleared to make the game better!

    Oftentimes we hear about items and abilities interfering with game balance and other such drivel. Nonsense creates a severe imbalance in game REALISM. Is in unrealistic to ignore and exclude the obvious. Having 700 different kinds of pistols to use in a boring grind is boring. Shooting stuff with one pistol while flying a flucking FERAN would be flucking AWESOME.

    WE NEED MORE AWESOME STUFF, and less beautiful boring stuff!

    What changes would you make for pets for Arkadia, if anyone is actually listening?
    I can see this wishlist developing in three areas.
    1: Changes to the buff system
    2:New Pet Items
    3:New Pet Buffs


    Energy/h reduction as creature gains levels
    The more you use a pet, the less it should cost to use their buff. This makes sense, as a pet gains experience, it should learn how to be more efficient at using its special skills. So the cost should bi in a range, between level to UNLOCK and Infinity. All buffs should start out with high consumption when they are unlocked, and as the pet levels, the cost should always be going down.

    Buff Gets Stronger as a Pet Gains Levels
    Metered buffs, buff strength increases in a range by pet level, (Not in sudden steps like stupid Tezlepod) The buff should be at its lowest when unlocked, and always be gaining to its max at infinity.

    Items- Pills, rings, treats etc
    add pet focus generation to SOMETHING

    Pack Animals-Add A cart!

    different size packs, carts, wagons, chariots, carriages, and stagecoaches
    Size of pack would depend on the size of the animal

    Steeds-Add a saddle!
    This is obvious. TOO FLUCKING OBVIOUS
    Example: Feran as a VTOL, Korwil as a land vehicle
    It harms game REALISM having speed buffs BY OSMOSIS, Ons should go faster because someone is RIDING A FAST PET, or, in the case of Kanin, WEARING THEM AS SLIPPERS!

    Crafting by Catagory
    Example: Carabok Pet 2% Tool Manufacture Gain
    Oro Pet 2% Attachment Manufacture Gain

    Rare Treasure
    Example: Aakas Defender Pet with 2% special Item find buff

    Loot Buff
    The frightening and despicable Sith Lord, Walter, suggested a Loot Buff. His was a 2% increased tt value of loot, but why not a buff to make the loot more rare.

    Drone Buff
    Add flying pets with "eye of the eagle" buff

    Aquatic Pets
    Cannot be spawned on land, and likewise, land pets are returned to inventory when they get wet.


     
    Last edited: Jan 29, 2022
  2. happy_hipster

    happy_hipster Active Member

    Messages:
    923
    Likes Received:
    66
    Trophy Points:
    28
    Add ridable Pets AS SPEED BUFF
    Add flying pets with "eye of the eagle" buff
    Add metered buffs, buff strength increases in a range by pet level, (Not in sudden steps like stupid Tezlepod)