1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Best way to skill up hunting? (noob Q).

Discussion in 'Hunting' started by Dworkin, Jun 8, 2011.

Thread Status:
Not open for further replies.
  1. Dworkin

    Dworkin New Member

    Messages:
    1
    Likes Received:
    1
    Trophy Points:
    3
    Hey, is best way to skill up hunting profession BLP rifle + handgun shooting killing Halix young (L2) until is TT weapon maxed?

    Or buy same armor and kill Oro. Give higger mob level more skill point? Or just give better loot?

    thx.
     
    • Like Like x 1
  2. Faye

    Faye Member Pro Users

    Messages:
    297
    Likes Received:
    22
    Trophy Points:
    18
    Well Oro gives better loot i think because ppl hunt oro to complete the only mission atm. lvl 6 aint that tough. The TT armor with a fap and you do fine.

    One can argue what the best way to skill up is.

    I persoanlly will say stay with the TT weapon until maxed and then switch to the Herman ASi10 artic/desert/jungle (slightly beter and you got use them even before you max the tt weapon) and then switch to asi-20 and its artic jungle desert.

    I am trying to figure out how to make a SIB weapon chart for the weapons but it is hard to figure out the maxed lvls.
     
  3. Lezardine

    Lezardine Active Member

    Messages:
    346
    Likes Received:
    84
    Trophy Points:
    28
    Yes for your early days I'd also recommend to stay with the TT gear.
    Try oros @ resolute.
    Doing IFN Oro missions will give you a little skill bonus ;)

    For the rest, you can trust Faye ;)

    .LeZ.
     
  4. kosmos

    kosmos Member

    Messages:
    39
    Likes Received:
    2
    Trophy Points:
    8
    A sib weapon chart would be very useful. I remember how much I enjoyed the one I used 3 years ago. Good to see you immersed yourself here helping like you did at calyp.
     
  5. endy

    endy Active Member Pro Users

    Messages:
    477
    Likes Received:
    41
    Trophy Points:
    28
    With a TT weapon that has 55m or more range (I'm using Solomate Opalo), you can kill anything up to level 6 (Oro, Halix, Jori) without being hit, so you don't need armor or fap.
     
  6. Jenny ferr

    Jenny ferr Well-Known Member Pro Users

    Messages:
    2,042
    Likes Received:
    150
    Trophy Points:
    63
    And you also get no defensive skills or very very little. Dont underestimate getting hit and killed some times, and also forget the "levels" learn the basic young-stalker.

    Maxing out the melee TT weapons would give you some nice defensive skills too, as well as introduce you to the fun world of melee fighting :)

    Levels don't work here, or can someone explain how a Madana Alpha is L27 Prowler L29 and Madana Stalker L25, then switch mob to Oweko and a Provider is L30 which is really easy compared to Madana Stalker. And these are just some simple examples there are more...
     
  7. endy

    endy Active Member Pro Users

    Messages:
    477
    Likes Received:
    41
    Trophy Points:
    28
    For me wasting money on fapping or armor decay is a bigger issue than not getting as much skills as you could being hit all the time.

    Again you might say that fapping also gives you skills, so it's a matter of preference.

    I think it's better to hunt naked and to be safe and you can allow mobs to hit you if you like (you health regenerates so it's like a free asset that you can exchange to defense skills) but you are in control of how much damage you get.

    Also, when you stay alive, you hunt faster.
     
  8. Faye

    Faye Member Pro Users

    Messages:
    297
    Likes Received:
    22
    Trophy Points:
    18
  9. John BD

    John BD Member

    Messages:
    27
    Likes Received:
    2
    Trophy Points:
    8
    its a combo of things armor amount so the mob wont hit u for 1 but neither over 50 or so, fap up diference. dont drop a mob before it gets to u evade and fap skills are essential for when u wish to progress to bigger things one day.

    fap inbetween batles with a tt fap to cut cost a bit.
     
  10. Daenerys

    Daenerys Member

    Messages:
    129
    Likes Received:
    5
    Trophy Points:
    18
    Well it's also a question of eco gameplay vs skilling up fast.
    Using a weapon in your SIB range would mean you will never be as eco as someone using maxed equipment only, but you skill up faster. So it's a PED issue.. if you are willing to spend more to climb up quicker then use SIB stuff, bring armour, a fap...
     
  11. Snape

    Snape Master of the BanHammer Staff Member PAF Administrator

    Messages:
    4,235
    Likes Received:
    373
    Trophy Points:
    83
    *Moved to Hunting*
     
  12. New York Rose

    New York Rose Active Member

    Messages:
    211
    Likes Received:
    33
    Trophy Points:
    28
    Faye ..Thanks so much for all your hard work on these charts!! Wow!...Can't wait for SIB chart..LOL..No pressure..;)...No seriously..from bottom of my heart.."Thank You!"
     
  13. Kinnison

    Kinnison Active Member

    Messages:
    141
    Likes Received:
    28
    Trophy Points:
    28
    For better eco it might be useful to carry a really small gun like the TT pistol, and switch to it when the mob is nearly dead to avoid overkill. However, I've noticed that oro regen quite fast so don't go overboard on that either!

    On the subject of mob regen - for regen mobs, using a bigger gun than you might for a similar mob without regen is probably a good idea because you don't waste ammo re-damaging the mob.

    I hate to say this, but having a selection of weapons probably makes sense. For example, in the case of oro I use an amped opalo (Calypso TT rifle) for young and mature but use a fairly big gun (Isis HL8, which has a recommended pistol level of 28 IIRC) for old and above. The big gun usually drops young and mature in one shot, which may sound good but is uneconomical. Also, there is a tendency for guns to fire an extra shot when you don't want it - again, waste of ammo.
     
  14. Xandra

    Xandra Active Member Pro Users

    Messages:
    220
    Likes Received:
    49
    Trophy Points:
    28
    Hi,

    You might consider that it's quite clear that loot is determined by "HP wasted", not by "initial HP".

    This way shooting an Oro with a low dam/sec gun doesn't matter, because the additional HP gained through regeneration will cause a better loot. And as such the additional ammo isn't wasted, it's just used to "blow up" this mob & it's loot :)

    If you don't believe this, you can easily test for yourself:

    1. Find yourself a mob that doesn't do much damage to you.
    2. Shoot at least 20 of them, better 50 or 100, as quickly as possible.
    3. Write down the TT of each loot.
    4. Now do the same, but as soon as it's at low HP, stop shooting and sweat it until it has full HP again.
    5. Repeat 2 times, then kill it.
    6. Write down the TT of each loot.
    7. Compare, you'll see the difference.
    You'll get a ways better TT of the loot of those that recovered a lot of HP. You'll get a quite similar loot/cost relation, too, so it's no way to profit :)

    What isn't clear is if you'd get a better chance of better loot, i.e. if an Oro young "blown up" this way to massive "HP wasted" would yield stuff only Oro providers and up (with a similar HP) would drop.

    Anyway, happy whacking!
     
  15. ermik

    ermik Member

    Messages:
    26
    Likes Received:
    1
    Trophy Points:
    8
    Why does it have to be hp wasted ? why not tt wasted? (gun+amp+ammo)

    cheers

    ermik
     
  16. Xandra

    Xandra Active Member Pro Users

    Messages:
    220
    Likes Received:
    49
    Trophy Points:
    28
    Hi,

    because this has been proved. HP wasted changes the tt of loot, TT wasted doesn't. Quite easy to check for yourself.

    Have a good time!
     
  17. JohnCapital

    JohnCapital Member

    Messages:
    33
    Likes Received:
    3
    Trophy Points:
    8
    Wrong. Also more detailed data by someone else here.

    It is TT spent that determines loot. However, it's not a straight linear progression (at least in the short term) and that's what messes folks up.
     
  18. ermik

    ermik Member

    Messages:
    26
    Likes Received:
    1
    Trophy Points:
    8
    yes the actual loot distribution is somewhat random but still connected to how much you spent on the kill , however long term the system will try to even out your return to tt spent, that is done with the help of multipliers. ( enabling hofs and such )

    Short term dmg/pec is king , long term it dont really matter that much, as long as youre maxxed on the weapons you use.

    Markup on the tools we use is whats killing us , not bad loot.

    cheers

    ermik
     
  19. ermik

    ermik Member

    Messages:
    26
    Likes Received:
    1
    Trophy Points:
    8
    must also add , for example using ml35+dante sounds like a bad idea if youre not maxxed on it.

    but if you find a mob that drops an average of 120% including MU over time , its possible to break even.

    Same goes with using L guns with MU , to get away on break even with an apis you need 120% MU avg , or close to it.

    cheers

    ermik
     
  20. Xandra

    Xandra Active Member Pro Users

    Messages:
    220
    Likes Received:
    49
    Trophy Points:
    28
    Hi,
    Oooops. Seems I am out of date ...

    Just searched for Falkaos thread from long gone times where I did an experiment covering this - didn't find anymore, PCF might have eaten old threads, or my searching skill once again is too low ...

    Test in short:

    1. I killed young combibo (already with regen) with my maxed Enblade pocket knife, as fast as possible.
    2. Then I repeated this with 2 interruptions for each combibo, where I sweated them, and they recovered, so effectively I killed [HP * X] this time. And this [* X] was reflected in the TT value of loot.
    3. Since this [X] factor would be in the weapon costs, too, I repeated the first test with most un-eco weapons. A Mux-powerfist (maxed) I guess, and my unmaxed Manticore Deathbringer. The results gave a loot TT nearly identical to the test #1, even if a lot more weapon costs was involved.
    As far as I remember these results haven't been rebutted back then. Too bad I cannot find the thread again :(
    But this would mean it's the HP, not the cost to kill that determines the loot TT.

    For sure, things might have changed. My tests was done quite some time before the CE2-change ...

    But it's really fascinating - if it's the TT spent actually then the eco of a weapon doesn't count at all anymore, right? Any idea if misses would add to the loot TT?

    I'll have to test this. Anybody has an idea what mob to use on Arkadia? Low dam, not this much HP (<100), and regen?

    Have fun!
     
Thread Status:
Not open for further replies.