I think this is a side effect of the "Loot value calculations and the composition of the items in loot will be affected by properly matching avatar skills and gear to the creature being hunted, rewarding efficient kills with more interesting loot." The problem is trying to figure out what the hell combination works. It would be great if MindArk at least gave us some hints. I've spent hours hunting almost every mob on Ark from lvl 3 to lvl 30 and I've tried about 5 different maxed setups with high economy ratings, fast kill time, avoiding overkill, and all I can get is shrapnel and oils. IMO the system is either broken, or it's just far too complicated for me to figure out and it's time to retire. It's definitely no longer fun.
Only had time to hunt for 2 hrs last night, one hour on Togs and one on Wombs. A 100ish ped global had ~50/50 shrap and oil residue in it, some 20- and 30-pedders gave just shrapnel. Used different weapon setups. I'm sure this isn't what MA have intended, and that they'll do quite a few tweaks and adjustments in the next few patches. It's been this way before too, after new VUs, where loot consisted mostly of shrap and residue. No need to worry yet
i did 2 hunts first day , small zadul whit mine usual setup adj outbacko +a102 unarmored both runs profit on TT +3 ped and +5 ped (decay+heals included) so on TT its nice but 600 ped cycled whitout any mob specific loot atm too busy whit work , but will continue on zaduls as soon i can so far it looks basics are in , and its waiting for next stages to be implented
I just had a look at my weapons (S.I Psy-blade, Piron PBP-0, Piron PBR-0, Bukin's Blade) and every single one has a Eco percentage of either 56% or 55.7%. Really?! Even the Herman PF-TT (which I don't use) has a rating of 57.9%. So what am I supposed to use on Gallard, Carabok, Monura, Hornets? I'm reading the PCF thread at the moment to see what others are saying because there's no way I will go out hunt and get the same if not worse loot return because I have too good skills (if that's what they are) for small mobs. Minor update 40+ minutes later. 7 gallards killed (I KNOW, low sample). Weapon: S.I Psy-blade 40 pec shrapnel on first kill + additional 3 pec shrapnel. ONLY shrapnel and 4 pec animal oil residue in loot. Weapon decay 0.41 pec. 139% loot return, but an average of 2 pec per kill had it not been for those 40 pec shrapnel. The cost to kill a gallard, according to my stats, are just under 6 pec. So basically 30% return had it not been for the 40 pec shrapnel. Second edit @10:57 UTC +1 Decided to keep going to at least finish my Gallard stage 4 before making rush decisions. My observations so far is that if it wasn't for the bonus pool there would be little to no profit. 54 kills (swunted) Decay: 3.11 TT loot: 3.44 With MU: 3.56 TT return: 110.61% TT+MU: 114.48% Sweat not included. Anyway, not screaming YAY just yet.
I read here that mob specific loot is hard to drop like hide or skin. I hunted oratan miner for daily mission and loot TT is about same as before. I didn't got any oratan hide. I used ranged weapon but maybe by using melee could have more luck in collecting scalps. What i really noticed is that they drop a lot les ospra than before. Maybe I hunted more experienced miners before VU.
One of my highest old school Cyrene weapons has a eco rating of 64.8%. My thought was that the eco rating as of now isn't based on the Avatar's lvl but the percentage of good loot? Which if is so, wouldn't be all that good since you would think they would have a much higher eco rating of maybe around 88% (11% +/- avg of no looters.) And yes, I guess we need to factor in weapon missing.
Eco rating for a single item = 11.5*(max_dmg/cost)^2 - 44*(max_dmg/cost) + 41.9 Confirmed by myself on 30+ weapons, so I'm quite sure it is really accurate Eco rating of a weapon setup = (sum [cost(x)*eco(x)])/(sum(cost(n)) So for example by using imk2 (eco rating = 90.4%) with an a104 amp (eco rating = 83.3%) Cost of imk2 is 15.2550, cost of amp is 3.02303 So formula is (15.255*.904+.833*3.0203)/(15.255+3.0203)=89.2% As we can see, the eco rating is just an easier to read and understand the reading of the already existing stats (old DPP) and doesn't actually bring anything new in the equation.
Yes that was my guess as well. I think the biggest update for this first wave of updates to the system is to remove Waves. But yes, I still feel waves are there I just hope that they have removed the waves from big item drops.
The loot returns seems about fine for me, no problems there. I'm seeing other things that might become quite the issue in the future. We all have realized that Arkadia specific loot drops less than universe wide loot, which drops less than shrapnel. Fine, might boost MU's. But now I've started running aakas 1, and the arkoin drops are abysmal. Where in the past I could easily gt 3-4ped in arkoins per aakas 1 run, I now get less than 0,05ped. I've heard from a friend his arkoin drops were low since 2.0 as well. Do the math on how many aakas 1 runs i'd have to do for a single smuggler island entry (300koins) or becoming a smuggler myself. (may lootius rest my soul)
The exact same thing here. aakas 1 dropping about 6000% less arkoins than before. those numbers are exactly like mine. normally average 3.5 ped before 2.0. now i get .05 ped if i am lucky. ofc i ran several to make sure... talk about a shock. huge pita to do daily now.
A friend of mine did an aakas 3 run and got 1,42ped's worth of arkoins. *edit* it seems today for me I get double of the arkoins as I did before, which is still only 0,10/0,15ped per run.
On one hand I don't mind the increase of shrapnel in loot and the decrease of hard-to-sell low MU loot. On the other I've been concerned with sales price of shrapnel. I hope it doesn't decrease. I haven't been online the past 2 or so weeks so I haven't checked, but it would suck if an overall increase lowers the demand in buying. As for the whole DPP discussion, I never understood that so I made my own calculation that at least I understand. I call it simply enough "Kill Cost" - how much pec/ped it takes to kill a mob. Much more interesting to me than DPP.
Loot in general seems a little bit worse to me....... I generally hunt the bigger mobs on Ark, and have noticed returns being as low as 40% instead of a low 45%. The swings in loot after the recent recent changes seem to favor the smaller maturities. I have lost absolutely bucket loads in WH4 in the hope of looting something nice........I am still perplexed by the minuscule drops of decent UL items on Ark, in proportion to the drops on Cally.
I'll have to try it out on Ark, since loot 2.0 on caly and Monria I've been getting good returns and rare loot on occasion, but I am hunting the mobs that suit my level and equipment i.e. lvl 18 feffoids or the biggest Yogs and have an eff of 66% with my setup. I am convinced this is very important and more important than the old way of "being eco"