This should be an easy amendment. I suggest that the mission text includes the rewards you can get, similar to how the Caly missions have text indicating the possible rewards. Makes it easier to figure out which mission I should be doing next, especially if I am looking for specific skills. Comments welcome
Fine, I'll make it public again. Best I could do in the past with the information possible. (couldn't be bothered with the double rewards and stuff)
Entropedia also works. But I agree, it would be nice to have it listed in game for easy access. Besides, no one would have to finish a mission on their own or wait for someone else to do it to get the information from newly released mobs.
Am aware that Entropedia and other website have the relevant info. Just that it will be easier if that info is included in the mission text itself. For example, in caly, you can just browse the current missions and figure out what you want to do next. If Caly missions include the info, I assume mission rewards are not "secrets" to be found when you finish the mission / must be found from external sources. As such it will be nice if Ark missions include similar text about rewards. I don't think it requires extensive work to do this, so should be easy to implement. And I think it will provide at least some benefit to the Arkadia playerbase.
Yes, it would be nice to be able to see what mission gives what, but it's a feature that is 'nice' and not necessary. Most information is easily accessed on entropedia, and with my link you have a nice overview for at least all the first 3 stages and the stage 6 repeatable. Personally I am going to try to do all the missions on Arkadia, one by one. That way I should never be hunting to high for my skills, and I will get all the skills from missions eventually. Therefore, a function as you suggest is not a necessity for me.
I would really, really, really like to see this as well. I find it very useful on caly, and it would save time for ark mobs if I didn't have to go checking out forums, or websites etc. Some might not find a use for it, but if it's listed on one planets missions I would appreciate if all the planets did it as well.
I found an app for tablets/phones Entropia Info, it seems to sync with pedia or similar site. of course it too is missing some data though
+1 from me (I also liked the OP and considered that counted as a +1) since I always thought that more info can only help; but, tbh, I don't really think is so important, since as others have said the info is public on outside sides anyway and easier to scan a (sortable) spreedsheet with all missions and all rewards (including numerical value of skill gains) instead of checking 100 missions in the log.
I just got a new disciple in Arkadia. After a couple of days I brought her to Caly for a couple of hours, to get the S10 fap and bukin gun. She took her own initiative to do some of the puny missions cos they rewarded with Aim skill, which she wanted. Back in Ark, she asked me for mob suggestions for particular skills. Since there was no info on what skills (Entropedia has been down a while / even when up may not have all the info) are from the mission statements, I pointed her to Lizzy Storm's link. I imagine newbies (even advanced players) will have an easier time figuring out what they want if the info is provided ingame directly.
To me this should be there, without any thinking. If you want someone to work for you, you tell them what you are going to pay them. Keeping people in the dark about rewards is bad management ;-). Also it means we have to visit web pages to find the information about something that should be very easily available by a click of a button in game? Do you want us to play your game? Or surf web pages outside your game? Who then make money from the service they provide for your gamers by selling their web space to advertisers? Please Please PLEASE. Please give us the reward for the missions inside the text of the mission we are attempting to do?
I support this, it would be nice to have reward info. Entropedia is of course good source of information, but for mission I would like to do would be best to have reward info in mission log.
I agree this would be awesome to have mission rewards in the mission logs like Caly, I'am a new player to EU and these forums and I check entropedia alot to find answers like mission rewards and it's hard to tell sometimes if the information is old or new and also the website is offline sometimes as well. If mission rewards in Arkadia are added to the logs that would save me alot of time checking other websites and seeing it in the mission logs would confirm that information is correct as well.
I would agree that adding mission rewards in the log would help the newer players in the game. As an older player I would have to say; meh, don't need, got sources. Being here for a few years resulted in a lot of bookmarked links (missions, direct links to entropedia calculator, my own public spreadsheets). I also know that mindark does not publicize a lot of things and a ton of the information currently known is all from players gathering information. I don't mind these bookmarks, most of the information I want I collect and put into my own spreadsheet (really, excel is your friend playing this game). A lot in this game is about gathering information. It has been this way for over a decade. And sorry if I seem rude here, but nothing in this game comes to you in a silver platter. So scroll up, see the link I posted some time ago here about the mission rewards (comment #2), bookmark it, and roll with it. I'd rather have the A-team spend their precious time on the current events, fixing bugs or add new exciting content.
As someone who has been around for about 14 years now, I agree, am used to finding out / digging out info from all over the net. Question is, if a brand new newbie or even the average gamer (not just someone used to how EU works) is playing here, will they prefer to play here, where they may have to do research all over the place, from various sites, various forum threads, etc before they can actually play? There are many other game choices out there. Why make it difficult for someone to play here? Look at the following link as an example : http://arkadiaforum.com/threads/ifn-daily-mission-and-mob-spawn-help-needed.12695/#post-104902 You can't even point people to the oratan daily thread : http://arkadiaforum.com/threads/oratan-prospector.11545/ The oratan daily mission thread is outdated, and people will have to dig thru multiple pages in that thread to find that info. May did a good job with that thread, but expecting random gamers / volunteers to have such info always updated is kind of too much. Gamers move on, have IRL things to handle and are away for a time, many things can happen. Look at entropedia as another example. It's been down more then it's been up for the pass month I think. Maybe you have 2-3 hours to play a day. How much time will you dig for info and how much time do you actually get to play? Even if asking in forum for help and advice, how much time before a response happens? You want to attract / retain players, you have to make it easier to get started, not harder. If you want to have an elitist view of "hey i can handle it, I dont care about the rest", then the days for this game are numbered. Anyway, it will not take much "resources" to add a couple of lines of text about the rewards for the missions.
It would be very nice, although its usefulness is a bit limited if you don't know which skilll rewards are in the higher stages ahead. Most Calypso missions have the same selection throughout the stages, only amounts differ, so you can see from the start to the end. Here you can't. You need to do your homework by getting information from other players, for which the www has more and better tools than the game. What would be cool to have are internet terminals inside the game. I know it is technically possible, in Second Life you can set a surface texture to the output of a web browser (I believe they use the Gecko engine, Chrome wasn't ready when this started). It would do wonders for immersion. Either public terminals or personal devices, or both. What about this IFN laptop? It is currently only a decoration piece, unless it is hiding something.