I understand why a kill does not count for everyones mission credit and how that could be abused, but the current logic makes it completely unattractive to do a mission in a team, as such I propose the following: Add a mission credit section to the team creation dialog, this would work much like loot rules. One idea I had for a rule is rotation, after the first kill the first member gets the credit as long as they have a mission that requires the kill, on the 2nd kill the 2nd member gets it, this continues through all team members and loops. You could also add traditional rules such as leader takes all and majority damage.
This would be great, it's Def a reason I don't team as much... because I am tryi ng to work on missions
Guess one reason why it is like that is to avoid "boosting" - as in a low level player (like me) being boosted by someone higher. For example before the spawns change, poor T79x had to kill hundreds and hundreds of oratans every day to get his vandals; with such a system at least a few of us could have just tagged along and get "free" mission completions.
On a damage based team hunt the loot is divided pro-rata on damage done. Given that the system can work this out is it unrealistic to request that they implement pro-rata kills?
Seriously that is your point? Skill counts do not show fractions of a point. Ped cards do not show fractions of a pec so why would kill counts have to show this? All you would need to know is that the system works, that fractions of a kill are additive and you get the appropriate credit for team kills.