Crafters Revolt I think it is time to popularize a strike. Not to say any one profession is any more important then any other, but when we stop buyingmats and stop producing items, it impacts the entire economy. It already has, with a de facto strike happening. A strike will cause mat prices to fall, and crafted item prices to go through the roof, again making crafting profitable. Stop skilling, and only make what you have to. Buy mats at or near TT, plenty will sell for that. Especially as rates free fall. Do not pre craft, craft when people have the mats and know what they want. Some more data has surfaced to support the claim that the success rates are broken: http://www.lundsys.com/Entropia/member_successchart.php notice the trend change after 7/8/2013 Some very good work here! -hip
That's a really bad idea. Do or don't craft based on how things look for you but don't try to crash the economy. If miners leave Arkadia, they don't come back in a hurry. And then the problems get extended way longer owing to lack of supply. Even now it's hard to get some of the ores for the bps that are ok to craft because mining activity has decreased. Please don't proactively make the situation worse than it already is. I have a business to run and I intend to work my way through this problem. I could raise my prices and for some items that's what I have done, but it doesn't take much of a boost in MU to destroy the eco of weapons, killing the demand, so my options there are limited. But that's my problem to work out.
need a way to sort that info, from amount of clicks, to condition / quantity runs..... under 100 clicks is hard to get a good avg, and condition gamblers never have consistent runs.
This problem is not Arkadia specific. And Im not trying to crash the economy. Look at the posts. It will crash itself if the SR stays at the current level. A strike just puts a focus on the issues at hand. Strikes do not destroy, they improve things in the long run. If the strike works, then things will be restored. If it does not, then things will continue to degrade, with or without one. Public vs. Private interest. In a RCE, it is hard to look to the public interest over our own personal gains. and losses. I encourage a strike and its promotion on all five planets. Even the ones that do not effect me personally. Of course, if a strike and its promotion somehow violates the TOS, then I can't and won't support it. Agreed about the sorting of the data, but it is a boatload of raw data, and the effect is obvious and dramatic.
No need to try and "stop crafting" by organizing a strike (which would get you banned anyway). Crafters have mostly already stopped, ore markets are mostly dead, miners stopped mining and yet (most) resource MUs continue to fall. It's mostly just hunting right now (and I can't get over 70% TT return on that, actually, so I will probably break from that as well). As I said elsewhere, eventually the lost revenue will force MA to fix the problem. Unfortunately, by then, many players will have left and gone on to other games... but that's what happens in business... close your doors for too long and your customers find other places to go. Sorry for being negative about this issue, but I think MA really dropped the ball on this one. I hope it was just some misguided test of the economy rather than a more serious problem.
I'm doing my daily test on ball bearings right now, I'll let you know what I get. I did a preliminary run with 20 clicks and got 40% but I wouldn't say that's conclusive Test run finished, got 33.2% success rate, which is an increase of about 50% over what I've seen in the last two weeks. Will need more confirmation to see if this wasn't just a fluke.
Just curious, how many have actually sent in support cases to MA about the crafting success rate. Don't get me wrong its good to post it on the Arkadia forum and I am sure the Dev's read it when they can get a chance. Lets face it though MA is not that big of a company. As of last report they have like max of 75-100 folks(you can't count the planet partners in this because they are actually separate entities of MA they are not the subsidiaries of MA) that do everything programming to billing to support cases. IF they were a major company such as Microsoft, google, Sony etc. They might have a department devoted to figuring the trends and feeling of the gaming community. Fact is they don't. They don't have time or anyone to look at all the different Planets forums and figure out what is going on. In situations such as this with companies with limited resources at its disposal to get their attention is to flood them with support cases. If you look at even major companies and other major games out there, the similar instance has been done. I know I have played MMO's, 1st person shooters etc. for the past 20 years. Every time a change has been made in the game that completely affects the environment/game play/economy whether it be real world or not. The only way attention has been brought to those with the power to fix things was through support cases. MANY MANY support cases. It is there for us to use, use it. I agree that a strike on crafting would be a bad idea. Sorry Hip, it does get the point across but it affects many thing to numerous to be thought of. Last year in the US they had a teachers strike at a lot of schools (it was a northern states can't remember which one.) It actually worked out for the teachers but what about all the students who lost out on education for how ever long it took. Now by society standards they are categorically behind in Education. Point is that no matter how good a strikes intent will be there is always one portion that it will end up hurting and usually not in a good way. The fact of the matter is MA needs to fix it. Simply plain and put. The only way I see from everything in the Entropia Universe to all its planet partners is for all that are having issues to send in support cases. It will be the only way MA notices what exactly is going on. Snape said in an earlier comment that MA did make a statement about it. So they are aware of it. Sometimes in order for a company to see what is important to its public is to make them realize what is wrong and the only way is through a voice medium and right now the only voice medium we have is Support cases.
For what it's worth, my mining was horrible last year at this time. So I quit mining and just did the Daikiba mission chain on Caly. My loot tends to be best in the fall to late spring. When migration hits, loot gets challenging. After migration, there is a huge lull until the new VU. Could be that players are broke and it takes a while before they depo again. So my belief is that loot is self regulating. More demand, more loot. Less demand, less loot. I log every run so it's not just speculation in my case. I quit mining for a month last year about this time. Loot did recover but it took a while. For the time being, I am preserving my ped by not mining and not crafting except in very small runs, if that. I will concentrate on small missions where I can sustain the losses indefinitely and hope that loot gets better after the VU. CO
Aight, wel if Neil is right and supporting or promoting a strike would indeed get a player banned, then i can not support such an action. But the fact remains, if the crafting system is broken, then people just wont do it. Time to move on to something else, as I have done. I hope it is fixed soon, if it is not already. I will not depo or craft until things are more sure. Thats just me, though. -hip
Another test run on Nusul texture, 500 clicks, 33.9% success rate. It's not the 42% that we were used to in the past, but it's a big improvement from 20%. I recommend others do some test runs to see if you're getting the same results as me. 34% success rate with 95% average TT return I can handle... 20% with 80% I can't.
Apparently the official word is that crafting is working as intended: http://arkadiaforum.com/showthread.php?9226-Developer-Notes-7
Huh. well if someone can message me when the crafting is giving back a normal tt return again so I can log in back that's would be great
As cynical as I can be, I don't doubt MA. All the professions are likely tied together based on demand. Fewer hunters = less demand for crafted items = less ore needed..... Migration is over. Hangovers are common after drinking binges. My loot is no worse than last year at this time (it sucked). Just my 2 pec. CO