1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Watch This Planet Arkadia Update 2013.2 (18th June 2013)

Discussion in 'Planet Arkadia Release Notes & Updates' started by Cyrus, Jun 18, 2013.

  1. Cyrus

    Cyrus Well-Known Member

    Messages:
    1,108
    Likes Received:
    73
    Trophy Points:
    48
    MUTANT OUTBREAK!!! HOW IS MINING AFFECTED?

    A number of natural and unnatural developments have taken place recently on Arkadia.

    The result is that there are some significant and exciting changes awaiting colonist discovery.

    The following surveillance audio was recently recovered from the Scientific Research Lab:



    The following are changes that come with Planet Arkadia Update 2013.2. This information is provided to the extent that the ACA is at liberty to discuss at this time. Log in today and check things out for yourself, to discover how the changes affect you!


    NEW CONTENT



    • Mutation Agent has been discovered!
      The Scientific Research Lab is still coming to terms with the new Mutation Agent being collected by colonists all over Sentosa.


    • Mutated creatures are being spotted all over Sentosa!
      Based on Dr. Lucca's tests, the most likely conclusion is that someone has used the Mutation Agent to alter native populations of many Arkadian creatures. The scientists are still unsure how this has happened so quickly, but are confident the creatures will be gone in the near future. Colonists are advised to approach with caution, and take this limited opportunity to scan and collect data on the poor creatures. Beyond this, the likely only further opportunity would be is if a colonist was to utilise the Mutation Agent in DNA creation.


    • Mutated DNA - additional option for land areas!
      The IFN strongly urges against this behaviour, but Dr. Alina has shown it is now possible to include Mutation Agent in the creation of the DNA part for most creatures. Underground creatures, which appear non-responsive to the Mutation Agent, are an exception to this. Item descriptions of DNA animal parts have been updated where appropriate to reflect the change. Approach with research and caution. A technicality: the refiners do not allow the Mutation Agent to be the last ingredient added. If you must create a mutant, add the Mutation Agent first.


    • Oratan stats have changed. Why are they easier to fight?
      Reports are flooding in that Oratan seem somewhat stupefied of late. Less agressive and with a lowered rate of attack, they seem to be able to take more damage before succumbing. Perhaps if there is a force guiding the Oratan's activities, this force has had a change of heart. As usual when it comes to Oratan, very little is known or understood about their behaviour or developments, except for one constant: they want us dead, they are relentless, and there appears to be no end to their numbers.


    • Oratan changes indicate a confrontation may be imminent!
      In the light of the reported fundamental changes to the Oratan, the IFN cannot rule out a change in strategy from whatever is guiding them. The IFN requests all colonists to prepare themselves for a confrontation that appears inevitable. We have held them back before, and we will do it again. Further information will be passed to colonists as and when the intelligence becomes available.


    • IFN Killpoint Challenge - Oratan has been added!
      To take advantage of the more aimless state the Oratan seem to be in, a new type of mission has been created. Instead of simply tracking the number of kills, the mission tracks the type of kill, and allocates points based on the type and maturity of the Oratan that are killed. The bigger it is, the more points you get. The new mission can be found at the IFN Challenge Terminal. All colonists are asked to open the mission and eliminate every Oratan they find. The mission assigns killpoints to Oratan, Oratan Slasher, Oratan Lancer and Oratan Miner only.


    • IFN Killpoint Challenge - Ostelok has been added!
      Programmers took the opportunity, while creating the IFN Killpoint Challenge, to add similar missions for the Ostelok. Points in the mission will be assigned based on the maturity of Ostelok killed. The new mission can be found at the IFN Challenge Terminal.


    • IFN Challenge introduced for Carabok and Gallard!
      As single-maturity creatures, Carabok and Gallard have been given a standard IFN Challenge. The new missions can be found at the IFN Challenge Terminal.


    • Mining activity from Oratan has affected colonist mining!
      PTech has reported disturbances in recent yield allocations, which engineers believe may be linked to a series of Oratan-infested mines that have only just been discovered. They are all within short distances of Oratan camps, for which colonists have map markers.


    • PvP - Contaminated Arctic Mining Zone!
      With PTech's reported disturbances, rare resources are being discovered in the Arctic region, but they seem to be located in an area that poses a health risk to colonists who enter. The IFN has marked out the contaminated zone, which is a circular area centred around the coordinates 12318, 27839, and are recommending all colonists entering the area first use an Anti-Toxic Shot, available from the Trade Terminal for 5.10 PED. Miners beware! In this area it is possible to both kill and loot other colonists, so be on the look out for hunters wanting a share of your valuable resources!


    • PvP - Desert Oil Rig!
      A new Oil rig has been placed in the desert area for public use. All colonists are free to collect Oil as it flows periodically from the rig. But it won't be easy. The rig is located inside a PvP zone, where colonists can kill, but cannot loot, each other. The PvP zone is a circular area centred around the coordinates 10185, 11861. This area does not require an Anti-Toxic Shot to enter.


    • Oratan mines located! Clean them out, loot real life Skullcandy headsets!
      The purpose of the Oratan in collecting resources is unknown, but it is almost certainly evil. The IFN wants colonists to investigate the Oratan mines and clean out this scourge that has infested the landscape. As an additional incentive to do so, certificates for real life Skullcandy headsets have been temporarily placed in their loot. This is part of a joint promotion with Skullcandy, who will post the real life items directly to anyone holding a certificate who claims the prize by emailing community@arkadiastudios.com

      The following headsets are available:

      SLYR - 5 sets available!
      PLYR 2 - 4 sets available!
      PLYR 1 - 3 sets available!


    • New Viceroy Armour - Skullcandy Edition built just for you by Bill at Celeste Quarry, in a new type of quest!
      The second part of the new Skullcandy joint promotion is a custom armour set, made by a gentleman known only as "Bill", who is currently stationed at Celeste Quarry. This new type of quest requires colonists to trade resources to Bill in exchange for Unlimited armour parts that are bound to the player's account and cannot be traded.

      The Viceroy - Skullcandy Edition armour parts will only be available from Bill until Planet Arkadia Update 2013.3, expected in September. After this, Bill will be producing standard Viceroy armour which will have identical statistics to the Skullcandy Edition.

      Colonists are encouraged to approach Bill to discuss purchasing their own bespoke armour set. Stats for the armour are as follows:

      View attachment 7578


    • Plasma Prototypes - two new weapons in the Arkoin Broker!
      Eclipse, a new entrant in the Arkadian weaponry market, has introduced two new Prototype weapons to the Arkoin Broker - the Eclipse 2000 Plasma Carbine Prototype (L) and the Eclipse 4000 Plasma Carbine Prototype (L). Be one of the first to experience a new type of Arkadian weapon!


    • Adjusted Musca - graduates of mentorship now receive Adjusted Musca instead of Pixie armour!
      Arkadian Mentors have long been asking for a genuinely Arkadian reward to be given to their disciples upon graduation, and the ACA is proud to now introduce such a thing. The ACA also plans to introduce Arkadian mentor rewards in future.


    • Custom storefronts - check out some of the new shops that colonists have had customised!
      Arkadia Studios recently announced that if you purchase an upgrade of 50 item points to your shop, you can have your own customised store-front personally created by the development team. The first of these have now been created. Take a walk around Celeste Harbour (which has been optimised with dramatic frame rate increases) and check out the new looks!


    • New Account Creation - new players now arrive from orbit via Dropship!
      The team has been hard at work improving the experience of brand new arrivals to the Arkadian system. New colonists will now complete basic training and customise their avatar on board a mothership in orbit around Arkadia. Following this they are directed to a Dropship, which transports them to a brand new arrival area on the surface of Planet Arkadia, which replaces the previous building.


    KNOWN ISSUES


    • Turrets Misbehaving

      Colonists at Celeste Outpost and the Command Post at 31462, 11043 (near the Carabok and Gallard event area) may notice turrets continuously firing and appearing to follow them around as long as they are in its range. Rest assured, they are still only causing damage to enemies. IFN engineers understand exactly what is causing the problem and will have it fixed within a week.


    • Oil Rig Not Pumping
      The oil rig will start pumping oil in the next few days. Please stay tuned for further information on when it will be operational.
     
  2. AsYlum

    AsYlum Member

    Messages:
    35
    Likes Received:
    1
    Trophy Points:
    8
    Goodie goodie! The carabok & ostelok mission are here :dribble:
     
  3. Yquem

    Yquem Active Member Pro Users

    Messages:
    752
    Likes Received:
    116
    Trophy Points:
    43
    PvP - wow

    Peace to all
     
  4. harmony

    harmony Active Member Pro Users

    Messages:
    911
    Likes Received:
    79
    Trophy Points:
    28
    some good, some bad, but mostly good.. can't wait to login :)
     
  5. siremi

    siremi Member

    Messages:
    68
    Likes Received:
    25
    Trophy Points:
    18
    Oh my God! Sounds like an awesome update!

    Thank you Ark Team :)
     
  6. KikkiJikki

    KikkiJikki Well-Known Member Pro Users

    Messages:
    3,323
    Likes Received:
    440
    Trophy Points:
    83
    Wow, a huge release with very interesting content but oh so very disappointed at the introduction of lootable pvp. I know, I know, some people like that fkd up play environment and they need to be catered to. Will be interesting to see what MU the rare loot turns up at. I still have bps waiting for ingredients to turn up.
     
  7. slither

    slither Active Member

    Messages:
    388
    Likes Received:
    43
    Trophy Points:
    28
    As I said on another forum, pvp will just attract big mouthed arseholes. This may well destroy a nice peaceful planet.
     
  8. Yquem

    Yquem Active Member Pro Users

    Messages:
    752
    Likes Received:
    116
    Trophy Points:
    43
    maybe pyrite?
     
  9. duo maxwell

    duo maxwell Member

    Messages:
    10
    Likes Received:
    0
    Trophy Points:
    6
    wooowww that is so awesome to new players like me. carabok, gallard and ostelok mission. oil rig will most likely be controlled by ubers maybe and a pvp lootable zone that i will stay out of. but ty ark team for tryin to make ark a great planet
     
  10. Yquem

    Yquem Active Member Pro Users

    Messages:
    752
    Likes Received:
    116
    Trophy Points:
    43
    Best advice - never take the toxic shoot - then you can't enter lootable PvP. BUT if you take it - never come here on forum and complain that you has been looted.

    If you go for the GOLD you are willing to take the risk.
     
  11. Neil

    Neil Adviser Pro Users Arkadia Adviser

    Messages:
    3,094
    Likes Received:
    276
    Trophy Points:
    83
    Other than giving us pyrite for enhancers, the other thing a lootable zone will do is provide more market for mind essence. Lootable PVP is easy to avoid (unlike space) so you won't even know it's there unless you want to go there.
     
  12. KikkiJikki

    KikkiJikki Well-Known Member Pro Users

    Messages:
    3,323
    Likes Received:
    440
    Trophy Points:
    83
    Or maybe some of the new Arkadian resources that up till now have only been found in small quantities if at all. Pyrite I can buy. Lots of other stuff is simply not turning up on the market. So perhaps it will be in lootable pvp?
     
  13. nutrageti

    nutrageti Member

    Messages:
    91
    Likes Received:
    4
    Trophy Points:
    8
    love the armor idea :) me want :D
     
  14. Angel O2 Mercer

    Angel O2 Mercer Member

    Messages:
    266
    Likes Received:
    12
    Trophy Points:
    18
    I'm a bit concerned about the adjusted Musca armor, don't get me wrong I can't wait to see one but since regular Musca is much worse than regular Pixie.... are the adjusted versions of both comparable? or... ?
     
  15. SLD

    SLD Member

    Messages:
    109
    Likes Received:
    7
    Trophy Points:
    18
    This is very good advice.

    I got the shot more than a year ago, to do a bit of exploring in the contaminated area on Caly, still never killed in the zone. Since then I have several times wandered into this zone (by accident) while mining, and not really paying attention. 5-10 minutes later I see that I'm mining in PvP and start to freak out. So if you do get the shot, keep in mind that it lasts forever unless you get killed in the PvP area. This may lead to problems for distracted miners (like me), who forgot they took the shot a year ago. :p

    Other than the PvP area, the new content sounds awesome.
     
  16. Jason Greed

    Jason Greed Member

    Messages:
    18
    Likes Received:
    17
    Trophy Points:
    8
    Adj Musca, its an awesome Idea,Rocktropia should get an Adj Grunt armor too hehe.
    I also like the Viceroy Armor :) Im interested how much it will be worth:)
     
  17. Carly Rae

    Carly Rae New User

    Messages:
    1
    Likes Received:
    0
    Trophy Points:
    1
    Dang it! I moved to Ark to get away from PvP.......Everything else looks nice though, can't wait!
     
  18. Ardorj

    Ardorj Active Member Pro Users

    Messages:
    732
    Likes Received:
    210
    Trophy Points:
    43
    Woot so many new things to explore, find out and enjoy!
    Thanks Team Arkadia! :)
     
    • Like Like x 1
  19. duo maxwell

    duo maxwell Member

    Messages:
    10
    Likes Received:
    0
    Trophy Points:
    6

    ooohhh so thats how lootable pvp works on land. so unless i take a shot i wont get looted but will the message that says your enterin a lootable pvp zone still appear on my screen? i mean the oil rig will be plenty for pvp already with the thought that its also not lootable. whats next in store for arkadia landgrabs?
     
  20. JustinStarry

    JustinStarry Member

    Messages:
    96
    Likes Received:
    80
    Trophy Points:
    18
    Well WOW :D The new VU sounds so awesome. So many cool changes and additions! I really am excited to go mining on ark :). But on the other hand........ it sort of saddens me that ark is turning more into caly :(... I really liked ark for its non-PVP. But now, with the addition of the oil rig and turning some of the snowy regions into "akhmul"... I dunno... ark is looking more and more like it's approaching calypso :(. BUT YAY ALL THE RARES ARE GOING TO DROP WOOT