1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Skill tables (and effects)

Discussion in 'Skills' started by Petrus_Nobilis, May 30, 2012.

  1. Petrus_Nobilis

    Petrus_Nobilis New Member

    Messages:
    8
    Likes Received:
    0
    Trophy Points:
    1
    Are thare any Skill tables (describing more or less) precise effects of spoken skill ?
    I mean when i start i slashed few carabok's with sword... (trainee) and i deliver. 1.0DMG
    Now i have Inept (18 points) of longblades still delivering 1.0dmg with trainee sword,
    Moreover when i start i recived 1.0 dmg... now ... 2.9 (from carabrok) what the hell??
     
  2. narfi

    narfi Active Member Pro Users

    Messages:
    312
    Likes Received:
    25
    Trophy Points:
    28
    Skills contribute to your profession levels and your Health lvl.

    http://www.entropedia.info/Chart.aspx?chart=Skill

    Check out this chart and click on any skill your interested in, the link it takes you to should show you what professions it contributes to.
    (for example longblade skills should contribute to Swordsman(hit) and Swordsman(dmg) professions if I remember right)

    A higher profession level in say both Swordsman hit and Swordsman dmg would allow you to use a higher lvl sword efficiently.

    Alot of skills contribute to multiple professions, and each profession is made up of multiple skills so everything you do is interwoven with other activities you may want to do or have already done.

    hopefully that helps,

    narfi
     
  3. Jenny ferr

    Jenny ferr Well-Known Member Pro Users

    Messages:
    2,042
    Likes Received:
    150
    Trophy Points:
    63
    if you only got hit for 1.0 dmg from Carabok you must have had the free carapace armor on you, as Carabok have dmg interval 1.5-3dmg without armor. (and if you still do and never get 1.0 hits it must be broken)

    All mobs have min max value of damage, but more importantly they have different kinds of damage, so one armor good for one mob might be totally useless for another EU is a learning curve every day even for more experienced players
     
  4. RexDameon

    RexDameon Active Member Pro Users

    Messages:
    685
    Likes Received:
    97
    Trophy Points:
    28
    yea that table rocks use it all the time. It's very interesting to see what effects what and to tailor your skills. I've always wanted to kinda of balance my skills and i use this to do it.
     
  5. Petrus_Nobilis

    Petrus_Nobilis New Member

    Messages:
    8
    Likes Received:
    0
    Trophy Points:
    1
    Well tose tables are hallf way helpful. I mean I'd love to know what is direct impact of let say sweat gatherer on swat gathering itself.
    I mean difference between 0 an let say 6.
    Or if skill in computers, makes ore finders decays slower...
     
  6. Raito

    Raito Member

    Messages:
    43
    Likes Received:
    5
    Trophy Points:
    8
    Sweat gathering has no effect on itself, you will always pull between 1 and 4 bottles of sweat. The ammount of attempts needed to get a succesful extraction attempt could be argued that is affected by Sweat gathering but i think most are of the opinion that it is random. Sweat gathering does give you other skills and 2 atributes (Intelligence and Psyche).

    The decay on items is always the same, you can however decrease/increase it by using amplifiers and enchancers
     
  7. KikkiJikki

    KikkiJikki Well-Known Member Pro Users

    Messages:
    3,323
    Likes Received:
    440
    Trophy Points:
    83
    As far as I know, only proffession levels and attributes affect game play. Skills only matter in so far as they contribute to profession level. Some skills also contribute to hp gain.

    Most professions affect your efficiency with related gear. For example, ur hit chance with a weapon depends on the related hit profession.

    Evade and Dodge (professions, not skills) are a little different in that they affect how often mobs miss you.