Hi people just found this on PCF...seems MA starts to talk with us .... ------------------------------------------------------------------------------------------------------------------- Post Developer-Notes---1 Developer Notes #1 This Entropia Universe Buzz article is the first in a new series of Developer Notes where the development team at MindArk will share various tips and bits of information about Entropia Universe with our participants. Some Developer Notes will address important issues that we have noticed being discussed on community forums, while others will be prompted by feedback and questions received via support cases. Our goal with the Developer Notes series is to help participants better understand MindArk’s goals for Entropia Universe, and hopefully correct several misconceptions that have arisen within the community that we feel might help participants make more informed decisions for their avatars. We hope that you find the Developer Notes articles interesting and informative. Independent Lootpools - One concern that we see very often on community forums, especially when a big All Time High is achieved, is that one profession is unfairly “financing” a huge loot in another profession. This misconception often results in one group of participants (i.e. hunters) becoming upset or frustrated that their activity is being used to fund the rewards given to another group of participants (i.e. miners). To hopefully dispel this misconception, we would like to inform participants that the loot pools for each main profession (hunting, mining and manufacturing) are completely independent of one another, and that a large loot in one profession has absolutely no impact on potential loots in any of the other professions. Resource Distribution - In order to promote interplanetary trade and to stimulate the growth of local planetary economies, the availability of various resources will be periodically adjusted on each of the different planets within Entropia Universe. The MindArk balancing team monitors resource availability and distribution among the planets very closely, and is constantly making adjustments to achieve the goals of local planetary economy growth and interplanetary trade. One exciting side effect of this process is that it creates unique opportunities for observant and industrious participants to profit from shifts in supply and demand in local planetary markets and creates opportunities for speculation. Another benefit is that the reallocation process creates a more dynamic and challenging universe for participants to enjoy and adapt to. ------------------------------------------------------------------------------------------------------------------- original post here http://www.planetcalypsoforum.com/f...oper-Notes-1&p=2946079&viewfull=1#post2946079 P.S. ...if its here in the wrong section mods plz feel to move it .......
Thanks for this. +rep. Interesting to see the loot pool comment. That's just about the first bit of solid info I have seen on that topic.
neat find Milena. was interesting to see that comment on loot pools and read that they will do more as far as dev info in the future
thanks for posting But here are the original link http://www.entropiauniverse.com/bulletin/buzz/2012/5/23/Developer-Notes---1.xml
incorrect. It was originally posted here: http://www.entropiauniverse.com/bulletin/buzz/2012/5/23/Developer-Notes---1.xml
One thing we now need is separate MU's for the different planets, this way you can really do some interplanetary trading.
That already exists, but for most players it's not worth to do interplanetary tradings. The difference is 2-3% max (most of the time), so you need to have a ton of resources, just to cover your time and WARP costs (+ market risk fee )
yes I mean a way to see the MU on the different planets in game. I don't know, just add a pull-down list to all item info screens so you can switch between planets. As Dave said they are talking about it with MA, but it is not an easy system to implement and I also see some difficulties of course, but I have complete faith in MA to come up with a good system
IMO i think they already have a part if not half of the system implemented. Currently that system only shows globals for different planets
I think they have a little more than that figured out, when you look at a gun or armor you can see MU for each tier. Plus when you open auction, you don't see what's on sale everywhere, It's already sorted by individual planets. Should actually be able to take that existing MU system for tierable items and modify it, to see individual planets too the same way you change tier MU with a nice little arrow, very simple, and if they wanted they could event keep the average universal MU in there if they wanted.