Watch This Planet Arkadia Update 2012.2 (21st Feb 2012)

Discussion in 'Planet Arkadia Release Notes & Updates' started by Cyrus, Feb 21, 2012.

  1. Cyrus

    Cyrus Well-Known Member

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    Important Note on the Underground Area

    The underground area is not yet available, we strongly recommend not downloading it as there is no advantage doing so prior to its release - you will still need to download the final content when it is released at a later date.


    Issues Fixed

    • Hoverpod texture issue resolved.
    • Fixed missing text in Trade and Technician terminals.
    • Fixed descriptions for Carapace Armour, Carapace Helmet, and Pulsar Training Plate.
    • Fixed male Carapace Vest in "ACA - Armoury" being delivered at 40 PEC. It is now delivered at 48 PEC as originally intended.
    • Weapon sounds no longer vary from shot to shot.

    General Changes

    • 8 Coins visual updates.

    Known Issues


    • The 8 Coins area map looks different to the rest of the planet and the maps of the areas around Resolute Firebase and Celeste Harbour have not been updated.
    • Stage 5 of various IFN Challenge missions are currently unavailable.
    • The Hoverpod does not have its armour values set correctly.
    • Estate Terminals show the wrong colour when set to private.
    • Limited Blueprint Book cannot be coloured or textured.
    • Some types of eyewear can appear outside or on top of the Armour Helmet.
    • Skin from some face/head shapes can be seen when wearing Armour Helmet.
    • Televators in buildings may link to the building next door in rare cases.
    • Feran are afraid of getting too close to the ground.
     
  2. KikkiJikki

    KikkiJikki Well-Known Member Pro Users

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    Hoverpods look much better now...
     
  3. cute781217

    cute781217 Active Member Pro Users

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    No sound whn firing cap-101
    Can't see the glass on hoverpod when it is in inventory
    View attachment 3437
     
  4. David | Arkadia

    David | Arkadia Administrator Staff Member PAF Administrator Planet Arkadia Official

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    Thanks Yao-Te,

    That's good feedback on the glass, we'll work to get that fixed for next update.
    We'll ensure the CAP Sound is fixed in next update.
    Dave
     
  5. Jenny ferr

    Jenny ferr Well-Known Member Pro Users

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    Not just Cap-101 that's missing sound now :(
    No sound when getting hit by a mob, and no sound when healing with GYRO FAP-14 Smuggler
     
  6. David | Arkadia

    David | Arkadia Administrator Staff Member PAF Administrator Planet Arkadia Official

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    Is that every mob or a specific mob? I'll have to look into the Gyro FAP sound.
     
  7. Jenny ferr

    Jenny ferr Well-Known Member Pro Users

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    For now Tiarak is the one I hunt and dont get any hit sound from, let you know after this hunt it it's any more mobs

    PS critical hits have it's usual sound, but normal hits missing sound

    EDIT: tried Halix Old at an accidental death and no sound from that either (tiarak Young - Guardian)
    Oro have sound when it hit you, sounds like ASI-10 tho (or at least how it used to sound, not the normal "hit sound")
    Ostelok got same sound as Oro

    EDIT2: sounds might be there just that you need to have volume to max almost just to hear it, and that will get me a headache in 5min hunting or so...
     
  8. KMax

    KMax Well-Known Member Pro Users

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    did you clean your windshield with windex? I heard that pretty much makes it look like it isn't there :D
     
  9. unicorn

    unicorn Active Member Pro Users

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    hey,

    i got another with the pod.

    when i first tried it today everything was ok on the fp-view from inside:
    View attachment 3438

    when i now enter the vehicle i see my arms left and right in the way:
    View attachment 3439

    and when i look from outside to inside i see that my avatar is leaning to the front alot:
    View attachment 3440


    i exited and entered the pod again and all was ok.

    i had it 2 times already. dont know if its related to the new hand graphic bug but i try if i can find out what leads to the weird position off the avar insode the pod and see if its reproduceable.

    but the pod looks extremely nice. is just fun to drive that thing =)
     
  10. Neil

    Neil Adviser Pro Users Arkadia Adviser

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    To me it looks like the two issues are related. The reason you see your arms in the wrong position is because your chest is too high and too far forward and the camera position is fixed while in the vehicle.

    The weird chest/arm position occurs only when I am in first person while entering the pod. If I am in third person while entering, then everything is normal.
     
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  11. unicorn

    unicorn Active Member Pro Users

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    thats it. i got that also. when entering the pod in fps view i sit too wide in front to the window and i see my own shoulders.

    when entering from 3rd person all ok.
     
  12. rick_janson

    rick_janson Well-Known Member Pro Users

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    I think it's MA at fault here.. I get the same result in the quad...
     
  13. Neil

    Neil Adviser Pro Users Arkadia Adviser

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    You're right. I never noticed it before, but I see the funny arms there now in the quad, valk and sleip.
     
  14. unicorn

    unicorn Active Member Pro Users

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    also i got it in the mk1 explorer.
     
  15. Lee DeLioncourt

    Lee DeLioncourt Arkadian Outrider Platinum Member

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    Apparently there was already a patch today to fix the bat wing arms problem, has that helped the vehicles with these problems?
     
  16. rick_janson

    rick_janson Well-Known Member Pro Users

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    Nope.. saw it in the quad after I logged in (after both patches: 12.5.0 and 12.5.1).
     
  17. Lyraaa

    Lyraaa New Member

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    Noticed there are only two caraboks instead of four in Fearless Firebase. I assume this is intended? Is it the same for every firebase?
     
  18. Lyraaa

    Lyraaa New Member

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    No idea how I managed to post in this old thread. Excuse me.. :eek:
     
  19. weyou

    weyou New Member

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    It's not that old. Keep posting, somebody read it...