New thread being maintained by May, can be found here: Beladoth ***** Description: Large and frightening with its natural body armor, the Beladoth is a strange creature indeed, and will go out of its way to attack any potential threat. It is quite strong and well protected, and is capable of doing serious damage and withstanding quite an array of threats. Creature Type: Animal Damage Type: Impact 20% Cut 40% Stab 40% Statistical data: Beladoth IFN Challenge: View attachment 5832 Maturities: Young Mature Old Provider Guardian Dominant Alpha Old Alpha Prowler Stalker For loots please use any of these sources and please help to keep them updated and correct. Entropedia.info EP wiki
Have just conducted a range of tests to confirm damage types are impact/cut/stab. The only dam type I havent been able to eliminate is shrapnel as I dont think i have any armour that protects against that. Now having a think to see if I can establish %s with the armour I have. Entropedia says 33% each but I dont know if that was established or merely assumed.
Using Gremlin with youngs I was able to establish that impact is 20%, leaving 80% for cut and stab Using Boar I have been able to narrow the ranges down for cut and stab - between 35 and 45% each. But thats the best I can do with that gear. Maybe if I get some ursa or other gear together I can finalise this. Then Entropedia can be updated.
We should be able to help you with that pretty soon. Tim is on the way over to set up the CQ booth and Ursa will be one of the sets there. We're keeping a close eye on this research as we're starting to write up a table of recommendations for the Ark armour ranges.
I actually have a piece of non-full-TT Ursa that I crafted by accident (which means we don't sell it in our shop). SFE is happy to donate some decay on that to the cause. Think it's an Arm Guards, will check soon.
lmao, still setting it up... Got stuck at Calypso Space Station for a while because of pirates. Extremely frustrating when I'm just trying to go about my business.
Confirmed damage is Impact 20%/ Cut 40%/ Stab 40%, using Ursa. Will include pic of table used for working it out. Also will update entropedia. Jenny will you please update OP? View attachment 3313
I'm not sure you've worked out the proportions correctly here. 28.4 protection from Gremlin could be any of: 11 Stab, 9 Cut, 8.4 Impact 4.4 Stab, 9 Cut, 15 Impact 11 Stab, 2.6 Cut, 15 Impact another combination where two or more protection are not used to the maximum. How did you conclude from this test that 20% is Impact? By the way it's best to calculate the damage in whole numbers where possible. The system doesn't use %s, they are just a convenient way for us to summarise damage information.
Fair enough Oleg. One of the things I tried to do was to put myself in the position of designer. So my bias is to expect numbers that don't overcomplicate the situation. 1/n or x% x a multiple of 5. 15 damage prot from impact in that situation is a little under 36%. Not even a integer value. 4.4 stab is 10.5 %. 2.6 cut is slightly under 5%. So I am inclined to discount those alternatives as being unlikely. But you are correct that there are other possibilities. Is this justified? Perhaps not. But it's a reasonable approach to trying to evaluating alternative solutions. Using a spreadsheet I started at a 1/3 even split and noted that that gave more protection from 41.8 points than was actually provided. So I tried options to reduce the amount of protection. Reducing impact to 20% and leaving 80% for the other 2 types immediately provided an solution that looked elegant. Subsquent tests on other armours consistantly supported this. You can see my data for the Ursa armour. Perhaps if you provide an alternative break down of damage on that one, we can see if the alternatives fit the other armour. Or I can absorb a few more attacks on the Ursa to give more data points? What do you think? Sorry I dont understand this. I get attacked and do a decay test and work out the damage protected and the damage done. It's clear that neither the protection offered nor the damage done is an integer so how I can I work in integers only? Also how is damage split if its not proportional? I get that its rounded the nearest 0.1. Regards, KikkiJikki
You may be correct but making such assumptions is dangerous, especially given that the system doesn't work in %s (see below). I haven't checked all the figures but you're making things more difficult by using armours that protect all of Cut, Stab and Impact. The best way to isolate proportions is to use armour that protects only one of the types, or predominantly only one. I would have started with the Pixie. We know from your first Gremlin test that a maximum hit will do at least 9 Cut, so we can deduce from that that even a minimum hit will do at least 4.5 Cut, so the 3 Cut protection of Pixie will always be fully used. So we can use a decay test to measure the exact amount of Impact absorbed (as long as it doesn't use the whole 9 every time, which it won't if you are correct about Impact being a low proportion). Maximum damage is always an integer, and the types of damage that maximum is split into are all integers. For example, a Feffoid Guard does a maximum of 38 damage, of which 14 is Impact and 24 is Cold. If you look at the stats for a Guard you will see those figures listed. The percentages given in the main mob entry are an approximation based on the exact figures for the Guard. In this case Champion has also been tested fully and shown to be 18 Impact, 39 Cold - note that when expressed as a % of the maximum, these are close to but not the same as the results from Guard. It's sometimes possible to determine integer values by scaling up values from a decay test.
Hi Oleg, Thanks for your feedback. I am still feeling my way with this process and any advice or criticism is appreciated. I can certainly give pixie a go to see if it confirms my results. But in general my options are limited for isolating different damage types as I can only use the armour I have, and that armour needs to have enough protection in the given armour type so that it doesnt fully protect. I can also do some more tests with ursa to confirm or refute the 20/40/40 I am proposing. Not really seeing how the integer value of maxiumum damage helps here. Most of the hits from a mob will not be max damage and I have to work with the hits that they do. Perhaps once I have a hypotheis as to the damage breakdown (eg 20/40/40), I could work out how much damage should get through from a maximum hit and do a long hunt to see if that damage occurs? KikkiJikki
A further update: Did a test with Pixie to confirm that Impact is 20%: 9.6 prot, 23.5 damage - which is consistant with full protection from cut and 20% impact. Also did a couple more test with Ursa which continued to match the 20/40/40 model. I considered doing an extended hunt with Ursa to confirm protection when recieving max damage but Ursa isnt really tough enough produce a useful conclusion. For youngs max dam - 65 (13/21/21). Cut and stab will be both maxed so I can only really prove the 20% impact when I receive max damage and have already established that with the pixie test. Ursa is my toughest armour and I am not ready to go buy more just for this. I'm statisfied that I have the proportions correct but if anyone else wants to conduct tests with more protective armour I would be interested to see the results.
No problem, it's good to have more people who understand how to do the tests accurately, which is why I'm trying to make sure you understand all of the details fully. Yes, it's not always easy, especially on harder mobs. In general, the weaker the mob's hits, the easier it is to confirm exact proportions as well as just the types. On the other hand, for harder mobs the proportions become less important because even uber armours are likely to use the maximum possible protection. It can help in a number of ways, depending on the situation. In this case, I see on Entropedia that a Beladoth Young has a confirmed max of 65 damage. You can use this to determine the maximum of each type by scaling up. For example if you are right about 20% Impact then your Gremlin test shows 8.4 Impact from 41.8 total. 65/41.8 = 1.555024, and 8.4 x 1.555024 = 13.0622. So the maximum Impact would be 13 out of the 65, after we allow for rounding. The fact that the 13.0622 is so close to an integer is also a clue (but not a certain indication) that your 20% Impact guess might be correct. We can extend that to check your guess against the Ursa test. If it's 13 Impact, 26 Cut, 26 Stab, then your 45.5 hit would be broken down to 9.1 Impact, 18.2 Cut, 18.2 Stab. As the Stab on Ursa is only 15, that would mean 42.3 absorbed, and 3.2 recieved, which is what you got in your test. Since only one of the three is getting maximum protection, that's enough to convince me that you're right EDIT: Saw your Pixie test after posting, that just backs it up - good work