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Enhancers And Tiering

Discussion in 'Tiering' started by rick_janson, Oct 11, 2011.

  1. rick_janson

    rick_janson Well-Known Member Pro Users

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    I know a few people (especially new players) have no idea what tiering means or what enhancers actually do... This is something I posted on another forum.. Thought it might be useful here...

    Weapons:
    • Damage Enhancer: Increases damage by 10%; increases ammo usage by 10%; decreases durability by 10%
    • Economy Enhancer: Reduces ammo usage by 1%; increases durability by 1%
    • Range Enhancer: Increases range by 5%
    • Accuracy Enhancer: Increases Critical Hit Ability by 2.0

    Example: Herman LAW-101 (L)
    • With Damage Enhancer: 6.6-13.2 interval (vs. 6.0-12.0) / 319 ammo burn (vs 290)
    • With Economy Enhancer: 287 (vs. 290)
    • With Range Enhancer: 57.7 (vs. 55.0)
    • With Accuracy Enhancer: 12.0 (when maxed)

    *NOTE on Accuracy Enhancer: if your current Critical Hit Ability/Max is 7.6/10.0, your enhanced value will be 9.6/12.0, a second slot would be 11.6/14.0. Weapon doesn't matter.

    Mining Finders:
    • Mining Finder Depth Enhancer: Increases depth by 7.4%
    • Mining Finder Range Enhancer: Increase Range by 1%; Increase Decay by 10%

    Example: TerraMaster 1 (L)
    • With Depth Enhancer: 221.7 Avg. Search Depth (vs. 206.0)

    Mining Excavators:
    • Mining Excavator Speed Enhancer: Increase efficiency by 10%

    Armor:
    • Armor Defense Enhancer: Increase protection by 5%
    • Armor Durability Enhancer: Increase Durability by 10%

    * Note: It doesn't matter how many enhancers you put in a single slot, these stats are applied per slot rather than per enhancer. And each additional enhancer slot increases over the original, not the enhanced current. A second damage enhancer will only increase by 29 ammo and 1.2 points of damage on the LAW-101 (L). A second depth enhancer will only increase the depth by an additional 15.7 m on a TerraMaster 1 (L).

    Also note: Skill Modification Enhancers are not included here.
     
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  2. RexDameon

    RexDameon Active Member Pro Users

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    what i haven't been able to find out is how long they last. is it per shot no matter what gun they use or what because when they are all same market price only seems worth while for a big gun and not for like an Opalo
     
  3. harmony

    harmony Active Member Pro Users

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    As far as i can tell the weapon/tool you use doesn't matter in the decay rate of the enhacer, so yes the bigger the original value, the more you gain on enhancer use.

    The decay depends on the sort of enhancer used. Weapon enhancers i think last about 1k shots, medical enhancers 200 heals, I think mining finder enhancers have fewer uses.
     
  4. rick_janson

    rick_janson Well-Known Member Pro Users

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    Enhancers have a random decay.. There is no pattern. They'll either last forever, a thousand uses, or only 10...
     
  5. harmony

    harmony Active Member Pro Users

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    While the randomness is true, they still have an average decay rate per x uses, and while you can't predict when the next one is going to break, you're still able to do some maths too see if it is wise to use the enhancer or not.
     
  6. rick_janson

    rick_janson Well-Known Member Pro Users

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    Not necessarily... They don't have a TT decay like most items.. I've had an enhancer go through 5 or 6 guns... and that same enhancer (albeit a second one) only went through about a quarter of a gun... So no you actually can't.

    What makes an enhancer worth using is what effect it has on the item. Some enhancers increase decay of the item. Some reduce it. Several don't impact it at all. So you have to look at the overall effect of the enhancer to see if it's worth using.
     
  7. nutrageti

    nutrageti Member

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    medical enhancers last roughly same as weapon enh...at least from my exp... definitely not 200 uses
     
  8. KikkiJikki

    KikkiJikki Well-Known Member Pro Users

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    Yeah in the long term you can plan on an average number of uses per break. That some break after only a few uses does not disprove this.

    What's in doubt for me is whether the cost per click has an impact. Some people report a higher break rate on the bigger weapons. I don't yet have enough data to form a conclusion.
     
  9. rick_janson

    rick_janson Well-Known Member Pro Users

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    That is possible... Though the last time I went through an AL17 (for example) I started breaking enhancers like crazy.. enhancers that had lasted since my tier 10 LR32's three or four months ago -- that means some of them had been in as many as 5 guns before breaking in the second AL17..

    So I have no idea.. and there doesn't appear to be any real pattern..
     
  10. Neil

    Neil Adviser Pro Users Arkadia Adviser

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    You have to think, what's the easiest way to code this kind of randomness. Not knowing anything about enhancers, I think what harmony says is entirely plausible, if, when an enhancer is created, it's assigned a random "tt" value (to use terms we're familiar with). One might be 0.1 and another 500, and then each gets a set decay per use (maybe with other factors like weapon power), so that the first will break after 10 shots and the second after 5000. It appears totally random to you, but it was predetermined from its creation how long that enhancer would last.

    If, on the other hand, the decay itself were randomized, then I wouldn't expect to see one break after 10 uses and another last forever. They'd have a more regular lifespan because the randomized decays would average out much more over many uses. Unless the decay was large and positive as well as negative. Then I could see this kind of wide variation.

    I guess if you used enough enhancers and you kept really good records, you could plot out the distribution and get some insight into the mechanism behind breaking, but it sounds like you'd need a LOT to do that.
     
  11. Xandra

    Xandra Active Member Pro Users

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    Hi,

    This would explain the complaints we have read already. Some seem to break really fast (0.1), other hold forever (500). Theory seems plausible :)

    I'm only using weapon accuracy enhancers regularly, and they all hold forever - maybe they only "decay" with a crit? But I feel that they break more often on my "bigger" weapons, EP-40, Mk.II and Embra, compared to the nOOb gear I use most of the time ...

    Could be that the amount they decay is related to the benefit? For sure a crit of the Opalo (base dam: 8) is a bit different then a crit of the Embra (base dam: 56) ...

    Hehe, that's all that I can contribute here - but I'll try depth enhancers on my new toy as soon as it reaches tier 1. Maybe I'll learn more then. 52m more depth at tier 1 sounds like a plan :)

    Have a good time!
     
  12. Cyborg Bill

    Cyborg Bill Well-Known Member Pro Users

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    I messed around with enhansers when they were first introduced. I got put off immediately when I made a few for myself to mine with and 3 in a row of the depth enhancers broke after one use. The first one lasted a fair amount of time and the 5th and 6th did OK..None however lasted more then 1k and I am nearly positve that the 6 I made didnt get thru 2k drops total. If they did it was not over by much. I even tested a few crafted by a friend with better skills and they didnt live near 1k drops.
     
  13. KMax

    KMax Well-Known Member Pro Users

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    I could be wrong but I'd bet that each enhancer has a % chance of breaking assigned ie 1% tier I, 2% tier II etc.... Every shot you do with a gun also causes a check to see if an enhancer breaks. Now if you have Tier 1, Tier 2 and Tier 3 enhancers I'd bet it does a random check on each tier level to see if one breaks or starts at highest Tier and works down and when one breaks the check is done. I have never seen more then one enhancer break at a time when I have had tier 1-3 enhancers on an item. I have also noticed that if I have Tier 2 and Tier 3 they seem to be the ones to break more often.

    This would explain the randomness of breaking, sometimes the randomizer engine will randomize around same area of numbers because most randomizers are using serial time as a seed. This would explain why it takes awhile to see that 1% being hit then you see it 4 times more often before it starts not randomizing around that same area of numbers. Now this is just generally how randomizers work with seeds sometimes programers try to skew the seed event more by manipulated the seed value with the last value randomized or some built in randomizes do this already in an attempt to cause a more spread out randomness.

    Now MA could have also added in some more complexity based on your skill level and the % to break could be skewed. I have noticed my crafted enhancers seem to break more frequently then ones I buy form stores that are probably crafted by much hire leveled people. So I would totally believe this as probable.

    This is just my assumption of how I'd believe they work based on experience using them and my attempt to explain the randomness and the grouped frequency of breaking may work.
     
  14. KikkiJikki

    KikkiJikki Well-Known Member Pro Users

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    I have had two dam enhancers break on the same click. Each tier is independant.
     
  15. KMax

    KMax Well-Known Member Pro Users

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    kk good to know thanks, I have just never seen it personally.
     
  16. Bandido

    Bandido Member

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    I am not well school'd on all this Eco, Decay stuff. what I can tell my fellow novice players is that the faster you tier up the better things get and along with better armour you can really start killing beasts.

    I crafted my own Musca armour bought a set of repairable weapons and VIVO T5 but try as I might the best I could kill were Oro. young Zadul, Bokul, haadra. once I got to mature anything I would end up dead. Then I tiered my laser up that gave me avarage 11-13 dmg. and a 20 critical hit. up from my usual 5-9 dmg.

    I bought a Corvus (?) Armour Set and some plates from a shop at Celeste minus the gloves, I forgot about the gloves. at the AH there was a VIVO 10 which is mine now. the result was that now I can kill mature, old and stalker mobs.

    With a combination of tiering up that will cause more damage, better armour that will prevent damage and a better heal tool you can withstand the battle and thus better loot.

    to tier up an item you will need resources, components. I suggest you check and see if the weapon is ready to tier up and invest in doing so.
     
  17. KMax

    KMax Well-Known Member Pro Users

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    Tiering does not make an item better unless you put enhancers in the tiering slots.

    I think you are referring to leveling your professions which is making your weapon stats go up because your becoming maxed in that weapon. A weapons maximum profession level is usually 5 levels higher then the recommended level. At which point you will be X/X on all your stats.

    Tiering in and of itself does not make a weapon any better by itself, it just allows you to place enhances in the items to help make it do extra damage, fire faster, increase your skill, or whatever the enhancer does.
     
  18. Bandido

    Bandido Member

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    Hmm, interesting. you might have a point there. but like I said, dunno know much about all the equations I just see the end result and I like it. for me it was: better armour, better heal tool and a tier up. it might be that headshot I added, I just can't recall if I had an enhancer in there as well.
     
  19. Frigid

    Frigid Member

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    Does anyone have any idea if damaged unlimited items tier more slowly than fully repaired ones? I have an Electric II chip that simply refuses to tier past 1.0, but it is less than 35% repaired. The (L) items have no such issue tiering, but perhaps, like armor, their stats and perks are at max no matter how damaged they are.
     
  20. harmony

    harmony Active Member Pro Users

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    I don't think the condition of the item has an influence on the speed of the increases, off course there is no way to tell for sure. Some items are just incredibly slow, or become incredibly slow at a high tier.