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Mob Levels

Discussion in 'Creatures' started by Jenny ferr, Jul 6, 2011.

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  1. Jenny ferr

    Jenny ferr Well-Known Member Pro Users

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    Can anyone tell me why MA shouldn't remove the mob levels?

    I haven't seen anywhere what if anything it means, and the few attempts can be proven wrong real easy. (read several forum threads about this on several forums)

    And lately I only seen these things lead to misunderstandings for newbies and not so new players.

    Ex:
    Space fighter competition someone thought it was Halix L2 you had to globle on and then MA changed Halix young to be L3 and at least one(probably more) got confused and asked what they should do or something like that...

    And then same armor that worked well on higher level Oro wasn't as good on Halix which had lower level and so on...

    Trying to add a poll to see if people think they are helpful
     
  2. Puck

    Puck Adviser Pro Users Arkadia Adviser

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    I'm not a fan of the warning labels. Really gimmicks things a bit, from my perspective.
     
  3. nahtanos

    nahtanos Member

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    I believe it is slightly helpful....at lower lvls if you see anything with a level well above what you normally kill than you would know not to attack it...and if you normally kill lvl 10 creatures and see a new lvl 10 creature you should (in theory) be able to kill it similarly...I agree it is not perfect...and in some cases even absolutely wrong and confusing...but it is better than no levels at all in my opinion...
     
  4. Admin

    Admin Forum Administrator Staff Member PAF Administrator

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    I personally don't like them. I think it would be good to have the ability to switch them off or on... I remember the old days when I had knight armour and I thought it would be a good idea to try take down an Araneatrox Old Alpha. Now that was a learning experience ;)
     
  5. Jenny ferr

    Jenny ferr Well-Known Member Pro Users

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    We still have maturity "levels" and personally I think it's a great learning to run into a cute little cat like the Kiana and then find out it wasn't so cute anymore, and then when you get up so you can kill them even if you fap every other shot at it it's a great feeling to finally get revenge on them. But maybe thats just me...

    I still remember the feeling I had when I first could kill Atrax young solo after being harassed for "ages" by them, and then long time later a Neconu young too (these were in the days before we had the universe so you wont find these creatures on Arkadia, but something like Atrax young = Bokol or Hadraada young | Neconu young = Korwil young(with half the Korwils health))
     
  6. Imperious

    Imperious Guest

    Sorry, but you asked if the Mob Level indicators were helpful, not if you like them or not.

    The Mob Level indicators I think are some what helpful, but not exactly very accurate. As mentioned, according to your own skill level you know an approximation of what similar mobs and their levels you can kill. So if you see some super high level - you know to stay away, if you see a rather low level - you know its easy to kill, if you see something mid-level - it may be reasonable to try to kill.

    Of course it's not perfect, so you need to try to experiment, but I think some confusion of why some mobs with similar levels vary in difficulty could be because of the different damage types and distributions. Depending on what you're wearing for armor, well you know what happens after that.
     
  7. 00Dan

    00Dan Member

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    Carabok puny is level 10. It's too screwed up to be of any real help to a newbie.
     
  8. KikkiJikki

    KikkiJikki Well-Known Member Pro Users

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    I think they possibly are helpful but that they detract from the game experience. Part of the fun of the game is working out if you can handle a particular mob. I remember when I first started on caly, I would run from the huge scary exa dominants and then getting a rude shock when I tried to kill the cute teensy molisk that couldnt possibily be as tough as one of those big monsters.

    So helpful? Yes. remove it? Yes please.
     
  9. John BD

    John BD Member

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    i think there shouldnt be any info atall above the mob not even the name, only a health indicator.
    its a scanners job to find out wtf it is imho.
     
  10. danimal

    danimal New Member

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    It would be nice to see them implement something such as this, however the name and health bar can stay. When they do implement something like this they could provide all stats on the mob just like entropedia.info does ... only we don't have to guess at it any longer. After all the point of a scanner is to get ALL the information from the scanned object is it not? It currently only vaguely shows mob information..

    ~Danimal
     
  11. Jenny ferr

    Jenny ferr Well-Known Member Pro Users

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    Yeap you are correct, sorry for the confusion but my first poll and thought you made it the same time as the post.

    But still if they are helpful shouldn't you like them to stay and if they are not helpful shouldn't it be better to take it away. (you get what I mean anyway I think)

    Sure your extreme examples is probably something you can follow to some extent
     
  12. Kajada

    Kajada Member

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    On Caly they give you a rough idea as to the health lvls of a mob, here on arkadia they don't mean a damned thing, especially after the last update.

    example: Oro young are now L13, but so are Zadul Old, yet the Zadul has atleast 4 times the health of the Oro, they also do way more damage.

    Until the ark devs get to grips with what thier doing the lvl on mobs is snafu
     
  13. Stagger

    Stagger Member

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    i love the mob levels since it just saves me time looking up if i can shoot the damm bugger,
    but i don't mind an on/off button for it, if people would really want that.
     
  14. Snape

    Snape Master of the BanHammer Staff Member PAF Administrator

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    What people need to remember is that MA developed the levels BASED on Caly/Universal mobs. The Arkadia team (and quite possibly the RT and NI teams as well) have probably developed their own mobs with stats they believe are suitable for players at various levels. These different stats may or may not coincide with the way the Caly/Universal mobs are levelled and so will show up differently.

    I would advise people to seek out what mobs are suitable for them based on their own experiences and not rely solely on the Lxx in front of the mobs name and/or other peoples opinions. After all, part of the fun is discovering stuff for yourselves.
     
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  15. AttacKat

    AttacKat Active Member

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    But that is the whole issue, these lvls do not fall in line with their numbers. A L10 of one mob should not be different then a L10 of another mob. This whole issue came up because my Canis armor was defenseless against L3 Halix while takes only 1 dmg against L9 oros.

    If they are going to be used, then like all other games, they need to be L1<L2<L3...<Ln. This is what *all* gaming community is used to, and EU/Arkadia must keep this in mind to have these Lxx meaningful, especially to new players who hasn't learn the ropes yet.
     
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  16. KikkiJikki

    KikkiJikki Well-Known Member Pro Users

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    AttacKat,

    just ignore the lvls. There is no possible way that damage(Ln) can be less than damage(Ln+1) for all values of n owing to the different damage types and required protection. Theres no point stressing on it. Just learn what sort of damage your favorite mob does and pick your amour accordingly.

    Regards,
    KikkiJikki
     
  17. TimUnleashed

    TimUnleashed Forum Official Pro Users

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    Actually there is one way it would make sense: if you're not wearing any armour, or if you're wearing an armour that does equal protection against all damage types.
     
  18. KikkiJikki

    KikkiJikki Well-Known Member Pro Users

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    hmm, it doesnt even seem to make sense on Caly. Just been hunting leviathans - lower lvl than huons for equivalent maturity. And bristlehogs lvl 11 or so. wtf?
     
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  19. AttacKat

    AttacKat Active Member

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    Maybe scanning skills can be factored into this? Low skill = basic info, as you adv in scanning skill, you get more detail about the mob.

    So each scanning lvl incrs =
    + health, some attack
    + attack, some dmg type
    detail dmgs, attk speed
    etc, etc etc ...

    Being new myself, currently I really don't have any need to use the scanner on Arkadia.

    jc
     
  20. raffieltiger

    raffieltiger Member

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    It's useful and helps newer players, maybe just needs some tweaking.

    Without the levels, you can die from a small creature that you didn't even know was an uber mob.

    Putting levels on mobs actually gives you an indication of your skill in-game.

    How could you tell what level, or even what level range mobs are?, especially looking at the Korwil on Arkadia, 55 to 104 is a MONSTROUS DIFFERENCE in level.

    It could mean the difference between getting loot, or getting stranded in the middle of nowhere (possibly without a storage terminal).

    And as far as I know, there's no rescue team for Arkadia, so it would be a super hassle.

    Considering each maturity isn't always the same level.
     
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