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Sea level

Discussion in 'Feedback' started by Fox, Jun 5, 2011.

  1. Fox

    Fox Member

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    Dear Arkadia-Support,

    there is a minor bug in your whole world. Sea level is 85 meters above the sea level... :confused:

    Is it possible to correct that?
     
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  2. Jenny ferr

    Jenny ferr Well-Known Member Pro Users

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    thats actually lower then it is on calypso which has it at 98m and thats how it is supposed to be according to Support...

    So well done A-Team maybe we get the actual sea level of 0m in a few updates hehe
     
  3. endy

    endy Active Member Pro Users

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    Zero meters is actually the minimum level of the ocean floor. So Arkadian ocean is just less deep than Calypsian.
     
  4. Jenny ferr

    Jenny ferr Well-Known Member Pro Users

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    It is but thats just weird, and no fun miss the times when you could swim down several hundred meters without the underground bug :p
    Maybe something to ask MA about hmm
     
  5. endy

    endy Active Member Pro Users

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    Basically, on Calypso the ocean goes from 100m (the surface) down to 0m (the bottom), here it goes from 85m to 0m.

    This number (85m or 100m) doesn't really mean anything, just a setting inside Cryengine terraforming setup, changing it would've achieved nothing, if you ask me.

    That was definitely long long ago in pre CE2 times :)
     
  6. Jenny ferr

    Jenny ferr Well-Known Member Pro Users

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    Yeah it was but still was fun, and 98m or 85m depth is no fun, so asked MA on another forum if it's some limitation in the cry engine that make them do it in this way or why it's not at 0m
     
  7. Cyborg Bill

    Cyborg Bill Well-Known Member Pro Users

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    In the game engine 0 depth is the lowest things can possibly go. If you want deeper waters to do things in you MUST set ground level above 0 to the height you want your waterway depths to be. Its not like they made it so 0 is sea level and there can be negative depth. That is a limitation in the engine not anything MA or PP control.
     
  8. Fox

    Fox Member

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    Ah, okay... Thanks, Cyborg Bill.

    And I thought, that even if it is impossible for the SandBox2 Editor to get in negative height, the diplay is easy to change. But all right, it is VERY difficult to use a substraction before you display the coordinates...

    Like in JavaScript, where a simple

    Code:
    coordZ = coordZ - 85;
    would be enough. The coordinates are just variables! And they are read out constantly! Where is the problem to change the displayed value?!?!
    The sea level would be at zero AND you would really see negative numbers below sea level.

    But yeah. I'm just a dumb fox...

    [​IMG]
     
  9. swaith

    swaith Member

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    with water i notice i never run outa air, if you flip a buggy you can see the ocean below you and if you hold jump while swimming you can launch a dismembered body of yourself out of the water floating above you - asside from that i dont see why sea level affects anything, it would be nice if there were tides but also needlessly pointless :D
     
  10. Stave Petty

    Stave Petty Member

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    The deepest you can go is -10k after that it throws you out at 1000

    [video=youtube;YX8L5z6iYUo]http://www.youtube.com/watch?v=YX8L5z6iYUo[/video]
     
  11. Lee DeLioncourt

    Lee DeLioncourt Arkadian Outrider Platinum Member

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    Sounds like it is just what Arkadia set it's water level at, not really a bug. Basically you would like to see deeper waters, so I will move this over to feedback.

    Note what may not be clear to newcomers, Stave's video above is not on Arkadia, but on Planet Calypso :)
     
  12. swaith

    swaith Member

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    awe there was me doing a quick sketch of the map so i can match it to mine at home :D
     
  13. Fox

    Fox Member

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    No, you didn't understand me. It is a bug to say, that 85m is sea level. Zero is sea level. And it is totally nuts to say: "Dear pilots, you'll get wet below 85m here on Arkadia, but on Calypso at 98m!"
    The actual deepest reachable depth is of no interest here.

    So, the coordinates shown above the radar of EVERY Participant are WRONG! Because the third coordinate, the Z axis, has NOT the value of zero at sea level.

    So, it IS a BUG! Wrong data displayed...
     
  14. swaith

    swaith Member

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    no what they are saying is that instruments we use are keyed into seabed,

    your referencing the term sea-level

    "Noun: The level of the sea's surface, used in reckoning the height of geographical features such as hills and as a barometric standard"

    its not a bug as such they just measure 0 as continent level is all. so the 0 point on cords would be the graphical 0 or lowest obtainable point which is technically the seabed in general while yes the standard topographical reference to sea level is at the equilibrium between air and water and level therein.

    but hey its a game :D you know what 0 is, its such a small petty thing to go AWOL over =]
     
  15. Jenny ferr

    Jenny ferr Well-Known Member Pro Users

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    This is what I was asking MA in that other forum, since in the old engine we had -XXm depth. But you're saying CryEngine dont have this capability?

    As you demonstrated there, it's possible with a bug but not without one :/

    PS. ofc it's nothing seriously important but would be fun to have if it's possible sometime in the future when we are satisfied with all the rest (it can happen :cool:)
     
  16. Stave Petty

    Stave Petty Member

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    Surely whats possible with a bug is possible without, just a matter of putting some textures deep enough?

    After all, if it wasnt possible you wouldnt be able to go down there, you just get a "this area is unavalible" message right?

    Yup on calypso, but the general workings of an entropia universe server should be the same on every planet :)
     
  17. Admin

    Admin Forum Administrator Staff Member PAF Administrator

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    I don't think this qualifies as a bug. A bug is something that affects gameplay, like falling through the floor, getting stuck somewhere etc. This however belongs in feedback, something for the devteam to look at, and IF they can change it, or see a need to, then that's their call.

    In any case, it'll be seen by the devteam :)
     
  18. Telgard

    Telgard Member

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    Yep.. not a bug but to those who said that the new cryengine can't handle the parameter.. It more of a display issue which can be fixed / reprogrammed if needed. Not sure if the pp or MA is responsible for this but I would guess it would be MA because it is coding for multiple worlds.
     
  19. Cyborg Bill

    Cyborg Bill Well-Known Member Pro Users

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    Well so far the altimiter on my Heli and VTOL seem to work correctly in relation to where land is so I have no problems with underwater terrain or even the Arkadian Underground not having negative numbers. I have messed around in the sandbox editor enough I am used to it.

    As for MA writing code to transfer where percieved sea level is I think they have far more important things to work on so this will probably get fixed fairly fast since it doesnt make us lose money like all the bugs they have been finding excuses to ignore for years do.
     
  20. Lee DeLioncourt

    Lee DeLioncourt Arkadian Outrider Platinum Member

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    MindArk has answered on the 'Ask MindArk' forum (in response to Jenny's question there)